Proceedings of the 17th International ACM SIGACCESS Conference on Computers &Amp; Accessibility - ASSETS '15 2015
DOI: 10.1145/2700648.2809844
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Inclusion and Education

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Cited by 38 publications
(8 citation statements)
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“…Our research builds on existing literature on maker culture which explores accessibility and inclusivity in a wider sense. Prior work [7,32] notes the benefits that participants gain from being in the group environment; we also found this to be the case. Frauenberger et al [12] discuss how researchers and participants become closer over time, understanding each other's perspective more.…”
Section: The Importance Of Participation and Dialoguesupporting
confidence: 56%
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“…Our research builds on existing literature on maker culture which explores accessibility and inclusivity in a wider sense. Prior work [7,32] notes the benefits that participants gain from being in the group environment; we also found this to be the case. Frauenberger et al [12] discuss how researchers and participants become closer over time, understanding each other's perspective more.…”
Section: The Importance Of Participation and Dialoguesupporting
confidence: 56%
“…They argue that ideas around inclusivity and accessibility go beyond just what is needed physically, but also what is required in terms of the social and community setting of these collaborative making activities. Buehler [7], when working with people with intellectual disabilities (ID), towards increasing their technical 3D printing skills, closely collaborated with someone with ID in order to better understand their learning process. This close collaboration led to the creation of personalised learning materials which were used in followon collaborative making sessions with a wider group.…”
Section: Collaborative Makingmentioning
confidence: 99%
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“…Through this study, we aim to nuance the understanding of practices surrounding 3D printing, where the 3D printer, although overly hyped in popular media, still has the potential to be disruptive, impacting both the society at large, but also the field of interaction design research and practice. Aspects of interaction in 3D printing practice highlighted by our study are commonly not articulated as critical to the competences of learning and interacting with 3D printers [5,24,51]. The interactions focused on here may include the tangible feel of a material's quality, e.g.…”
Section: Discussionmentioning
confidence: 99%
“…The researchers saw an increase in student engagement and recommend using 3D printed fossils as a way to develop future STEAM-inclusive content knowledge in difficult topics like evolution and climate change. As a tactile component to geoscience lesson plans, 3D printed specimens can open up educational avenues for differently abled audiences to participate (Buehler et al, 2015). For example, Teshima et al (2010) used 3D printed scaled-up skeleton models of radiolarians and foraminifera and presented them to visually impaired high school students.…”
Section: Benefits and Future Directionsmentioning
confidence: 99%