2014 IEEE Conference on Computer Vision and Pattern Recognition 2014
DOI: 10.1109/cvpr.2014.266
|View full text |Cite
|
Sign up to set email alerts
|

In Search of Inliers: 3D Correspondence by Local and Global Voting

Abstract: We present a method for finding correspondence between 3D models. From an initial set of feature correspondences, our method uses a fast voting scheme to separate the inliers from the outliers. The novelty of our method lies in the use of a combination of local and global constraints to determine if a vote should be cast. On a local scale, we use simple, low-level geometric invariants. On a global scale, we apply covariant constraints for finding compatible correspondences. We guide the sampling for collecting… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
90
0

Year Published

2015
2015
2021
2021

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 55 publications
(91 citation statements)
references
References 25 publications
(48 reference statements)
1
90
0
Order By: Relevance
“…In both synthetic and real cases, input consists of RGB-D sequences. Trackers were initialized using an external pose -in the synthetic case, from ground truth, and in the real case, using a pose estimation algorithm [2]. Object models were generated by registering multiple views of the objects using the same RGB-D sensor employed for tracking.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In both synthetic and real cases, input consists of RGB-D sequences. Trackers were initialized using an external pose -in the synthetic case, from ground truth, and in the real case, using a pose estimation algorithm [2]. Object models were generated by registering multiple views of the objects using the same RGB-D sensor employed for tracking.…”
Section: Resultsmentioning
confidence: 99%
“…This set consists of eight pieces which can be assembled in a number of different orders. In our experiments, models consist of voxelized point clouds derived from high-resolution models of the pieces, and initial poses for tracking are found using a combined object recognition and pose estimation algorithm [2]. Each object is tracked using an independent particle filter, with N samples set to 50, and N particles set to 1000.…”
Section: Real Sequencesmentioning
confidence: 99%
“…These methods and also many direct point cloud-based methods, e.g. [4,15,28], are designed to recognize a specific object stored as a point cloud model, and therefore practical use of these methods for urban 3D often requires various geometric features to robustify matching [38]. Urban 3D segmentation Most of the existing city modelling approaches directly or indirectly tackle the problem through 3D point cloud analysis.…”
Section: Related Workmentioning
confidence: 99%
“…In terms of transformation estimation, the random sample consensus (RANSAC) [32] is a commonly-used method in both 2D and 3D registration cases, and shows some specific advantages, e.g., low implementation complexity and very few tunable parameters, against other approaches such as 3D Hough transform [33] , the rigidity constrain framework [34] and voting-based approach [35] . In 3D registration case, owing to that additional geometry information and/or constrains can be explored, many variants of RANSAC are thereupon proposed to either improve its time efficiency and/or robustness.…”
Section: Introductionmentioning
confidence: 99%