2014
DOI: 10.1016/j.compcom.2014.04.005
|View full text |Cite
|
Sign up to set email alerts
|

Improving Writing Literacies through Digital Gaming Literacies: Facebook Gaming in the Composition Classroom

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 22 publications
(9 citation statements)
references
References 10 publications
0
9
0
Order By: Relevance
“…There is also Sabatino () who explored the use of digital gaming in Facebook to improve students' writing literacies. Her study discussed that integrating gaming into composition allowed students to use transferable skills (e.g., multitasking, problem solving, collaboration, and communication) from their everyday lives to their own writing.…”
Section: Resultsmentioning
confidence: 99%
“…There is also Sabatino () who explored the use of digital gaming in Facebook to improve students' writing literacies. Her study discussed that integrating gaming into composition allowed students to use transferable skills (e.g., multitasking, problem solving, collaboration, and communication) from their everyday lives to their own writing.…”
Section: Resultsmentioning
confidence: 99%
“…In Sabatino's [6] writing, online games such as Mafia Wars on Facebook engage students in authentic situations where they are required to develop a series of plans and actions to solve problems during the writing process.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In Sabatino's (2014) vision, digital literacy is composed of "the public nature of writing, social networking through technological mediums, communicating with others through a social medium, and deciphering multi-modes at one time". As Bawden (2008) describes, the main competencies of digital literacy are the internet searching and navigating in the purpose of find necessary information, the hypertext navigation, the knowledge gathering with using online tools and the evaluation of the Vol.6 (2018) no.3, pp.449-470; www.managementdynamics.ro data and content existing in cyberspace.…”
Section: Digital Literacymentioning
confidence: 99%
“…We Digital Literacy Among Young Adults in Romania also explore the meaning of fashion and the importance of the "status" objects (Baudrillard, 1970(Baudrillard, /2008 and the communication biases we experience in today's world (Meyers, 2014). Secondly, we give an insight into other relevant researches about digital literacy (Cohn, 2016;Sabatino, 2014). Thirdly, we present an induction in social media, about the users and the particularities of each platform analyzed.…”
Section: Introductionmentioning
confidence: 99%