Abstract:Game enhanced learning (GEL) or computer aids education (CAE) presupposes that game-like applications and computer-based tools enable to improve learners' cognitive and social skills. However, there is a limited amount of relevant literature and empirical studies available to provide a better understanding of how the fuzzy mathematical model is applied in an English-as-a-foreign-language (EFL) learning context. This research is intended to propose a decision-making model on the university EFL students' approac… Show more
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