2018
DOI: 10.23917/jramathedu.v3i1.5618
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Improving Students’ Critical and Creative Thinking through Realistic Mathematics Education using Geometer’s Sketchpad

Abstract: Learning can foster students’ character as well as their understanding. Realistic Mathematics Education (RME) is one of learning approach to foster those competences. In this research, the learningbased RME will be supported by using the Geometer's Sketchpad. This study aims to improve the students’ character through Realistic Mathematics Education using Geometer's Sketchpad on proportion topic and analyze the student's learning achievement . The subjects of this research are the 25 eighth grade students in on… Show more

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Cited by 23 publications
(18 citation statements)
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“…Hasil yang diperoleh pada penelitian ini mengungkapkan bahwa meskipun mayoritas siswa pada sekolah level tinggi, sedang, dan rendah memiliki kemampuan berpikir kreatif matematis yang cukup baik, siswa perlu lebih difasilitasi dalam mengembangkan kemampuannya tersebut khususnya dalam menyelesaikan soal open-ended jenis PISA agar menjadi lebih baik. Beberapa penelitian terdahulu telah merekomendasikan alternatif strategi yang dapat digunakan oleh guru untuk memfasilitasi pengembangan kemampuan berpikir kreatif matematis siswa, mulai dari menerapkan model pembelajaran tertentu (misalnya, Apino, 2016;Fitrianawati & Hartono, 2016;Maskur et al, 2020;Rochani, 2016), membiasakan siswa untuk menyelesaikan masalah yang bersifat open-ended (misalnya, Kwon et al, 2006), hingga memanfaatkan teknologi pembelajaran (misalnya, Calder, 2018;Dhayanti et al, 2018;Saputra, 2016).…”
Section: Pembahasanunclassified
“…Hasil yang diperoleh pada penelitian ini mengungkapkan bahwa meskipun mayoritas siswa pada sekolah level tinggi, sedang, dan rendah memiliki kemampuan berpikir kreatif matematis yang cukup baik, siswa perlu lebih difasilitasi dalam mengembangkan kemampuannya tersebut khususnya dalam menyelesaikan soal open-ended jenis PISA agar menjadi lebih baik. Beberapa penelitian terdahulu telah merekomendasikan alternatif strategi yang dapat digunakan oleh guru untuk memfasilitasi pengembangan kemampuan berpikir kreatif matematis siswa, mulai dari menerapkan model pembelajaran tertentu (misalnya, Apino, 2016;Fitrianawati & Hartono, 2016;Maskur et al, 2020;Rochani, 2016), membiasakan siswa untuk menyelesaikan masalah yang bersifat open-ended (misalnya, Kwon et al, 2006), hingga memanfaatkan teknologi pembelajaran (misalnya, Calder, 2018;Dhayanti et al, 2018;Saputra, 2016).…”
Section: Pembahasanunclassified
“…Mathematical creative thinking abilities of students have been extensively studied before, including creative thinking abilities that are influenced by the project based learning stem model (Prastowo et al, 2019), abilities that are influenced by Problem Based Learning models, the relationship of creative thinking and critical thinking of students, increasing the ability to think creatively with ethnomatematics-based on mathematical. (Anita 2017;Dhayanti, Johar, & Zubainur 2018;Tanujaya, Prahmana, & Mumu, 2017;Sariningsih & Herdiman 2017;Ismayani 2016;Nasution, 2017). Based on the previous article, this research update is looking at the effectiveness of both learning models, namely the Problem Based Learning model and the Aptitude Care Interaction model of students' creative thinking abilities applied in the 2013 curriculum.…”
Section: Figure 1percentage Of Correct Answers Of Indonesian Studentmentioning
confidence: 99%
“…Thus, the current set of TTGJ can be used in the learning process at school to create a realistic and fun learning atmosphere (De Gloria, Bellotti, & Berta, 2014;Vlachopoulos & Makri, 2017). Additionally, through the traditional game of TTGJ, students can train critical and creative thinking so that they have problemsolving skills (Dhayanti, Johar, & Zubainur, 2018). For example, in the second stage of TTGJ, a player doesn't want to leave the game, then he can use the modulo concept to predict the number of fingers he has to stretch out in the game.…”
Section: Figure 3 the Third Stage Of The Game Of Ttgjmentioning
confidence: 99%