2013
DOI: 10.1155/2013/464685
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Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence

Abstract: Introduction. For many people, the online environment has become a significant arena for everyday living, and researchers are beginning to explore the multifaceted nature of human interaction with the Internet. The burgeoning global popularity and distinct design features of massively multiplayer online role-playing games (MMORPGs) have received particular attention, and discourses about the phenomenon suggest both positive and negative impact upon gamer health. Aim. The purpose of this paper was to critically… Show more

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Cited by 33 publications
(23 citation statements)
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“…Other authors acknowledge that MMORPGs provide social support but raise concerns about the potential harm of excessive use [17]. Despite the reportedly positive effects of online gaming, excessive use of online games, particularly MMORPGs [18], can negatively affect psychological well-being, social interaction, and health.…”
Section: Is Loss Of Control Over Online Gaming An Addictive Behavior?mentioning
confidence: 99%
“…Other authors acknowledge that MMORPGs provide social support but raise concerns about the potential harm of excessive use [17]. Despite the reportedly positive effects of online gaming, excessive use of online games, particularly MMORPGs [18], can negatively affect psychological well-being, social interaction, and health.…”
Section: Is Loss Of Control Over Online Gaming An Addictive Behavior?mentioning
confidence: 99%
“…The use of videogames (VG) in young adults and adolescents is an important cause of social alarm, since it has been more frequently associated with negative consequences such as sleep problems (Lam, 2014), alterations in well-being (Scott & Porter-Armstrong, 2013), increase in mental health problems or lesser degree of selfcontrol (Son et al, 2013). Other identified problems include deterioration of the family environment, social isolation, behavioral problems and a generally disorganized life.…”
mentioning
confidence: 99%
“…MMORPG is an online role-playing game, mainly focused on fantasy narratives or con ict scenarios. It involves creating a digital avatar, de ning its identity and appearance and creating virtual worlds where players interact with each other (6)(7)(8).…”
Section: Introductionmentioning
confidence: 99%