2022
DOI: 10.1089/g4h.2021.0229
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Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence Synthesis

Abstract: Exergames, which combine digital games and physical exercise, have become a popular alternative to traditional exercise programs and are increasingly used in the health domains. This study aimed to provide a systematic review to synthesize existing studies on the use of exergames for the mental wellbeing of healthy older adults, aggregating the collected data to identify effect size. We performed a Systematic Review and Grading of Recommendations, Assessment, Development, and Assessment (GRADE) evidence synthe… Show more

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Cited by 12 publications
(5 citation statements)
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“…Effective technological-base rehabilitation that is easily adapted for patients with PD could be used as a supplement or alternative to conventional therapy. Moreover, this type of training has the advantage of involving patients to increase adherence to therapy in the long term [ 44 , 45 ], assuring a higher engagement of the PD patient in the rehabilitation path [ 46 , 47 ].…”
Section: Discussionmentioning
confidence: 99%
“…Effective technological-base rehabilitation that is easily adapted for patients with PD could be used as a supplement or alternative to conventional therapy. Moreover, this type of training has the advantage of involving patients to increase adherence to therapy in the long term [ 44 , 45 ], assuring a higher engagement of the PD patient in the rehabilitation path [ 46 , 47 ].…”
Section: Discussionmentioning
confidence: 99%
“…These effects were noted both in children and in older adults. A meta-analysis indicated that exergaming improved several functions in older adults, such as cognition, motor function, and balance ( Fernandes et al, 2022 ). Another group of adult trainees who engaged in 24 sessions of 1-h exergame training had significantly greater improvements in their measures of physical function and their cognitive measures of executive control and processing speed than control participants did ( Maillot et al, 2012 ).…”
Section: Scope Of Exergamingmentioning
confidence: 99%
“…Apesar do uso problemático, jogos on-line com recurso de realidade aumentada apresentaram, por meio da socialização virtual e rotina com exercícios, promoção de saúde física e mental de populações em isolamento durante a pandemia (ELLIS L, et al, 2020). Para além desse contexto, uma revisão sistemática, que avaliou o impacto dos exergames (jogos com exercícios) em idosos, observou efeitos positivos no controle do humor, redução da apatia, redução de ansiedade e depressão, além de aumento na autoestima e no afeto (FERNANDES CS, et al, 2022).…”
Section: Transtorno De Jogos Pela Internet: Fatores Associados E Repe...unclassified