2017
DOI: 10.1115/1.4035001
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Immersive Distributed Design Through Real-Time Capture, Translation, and Rendering of Three-Dimensional Mesh Data1

Abstract: With design teams becoming more distributed, the sharing and interpreting of complex data about design concepts/prototypes and environments have become increasingly challenging. The size and quality of data that can be captured and shared directly affects the ability of receivers of that data to collaborate and provide meaningful feedback. To mitigate these challenges, the authors of this work propose the real-time translation of physical objects into an immersive virtual reality environment using readily avai… Show more

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Cited by 5 publications
(2 citation statements)
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“…Various applications of depth sensors have included occupancy detection and profiling for building energy management, 26 scanning of large environments to generate virtual representations in interactive 3D environments, 27 and capturing physical objects for representation in a real-time user-interactive, immersive VR environment. 28…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Various applications of depth sensors have included occupancy detection and profiling for building energy management, 26 scanning of large environments to generate virtual representations in interactive 3D environments, 27 and capturing physical objects for representation in a real-time user-interactive, immersive VR environment. 28…”
Section: Methodsmentioning
confidence: 99%
“…Various applications of depth sensors have included occupancy detection and profiling for building energy management, 26 scanning of large environments to generate virtual representations in interactive 3D environments, 27 and capturing physical objects for representation in a realtime user-interactive, immersive VR environment. 28 The traditional methods of 3D user tracking with depth sensors, via Open Natural Interaction (OpenNI) and Kinect Software Development Kit (SDK) skeleton tracking, proved to be too limited for our application due to restrictions on sensor placement and the number of users that could be continuously tracked. Most gestural interaction only requires tracking each user's head and hands which can be fairly easily deduced directly from a user point cloud, which itself is derived from the overall point cloud via a simple grouping algorithm.…”
Section: Acquisition Of 3d Depth Data On User Interactionsmentioning
confidence: 99%