2021
DOI: 10.1186/s12984-021-00822-6
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Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis

Abstract: Background Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a challenging task, but virtual and augmented reality (AR) provide means to create an engaging and motivating training. Methods In this study, we present a… Show more

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Cited by 22 publications
(17 citation statements)
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“…Such solutions, extremely valuable in clinical applications too (Matamala-Gomez et al, 2021), demonstrate further potential through their compatibility with other technologically advanced approaches like neuromodulation (Kannape et al, 2019). Furthermore, AR solutions are currently explored to train the control of prosthetic systems (Boschmann et al, 2021). Interestingly, the study in Monti et al (2020) adopted a VR-based RR biofeedback approach to generate and investigate an "embreathment" illusion by ecologically mapping the subjects' breaths onto a virtual body observed from a first-person perspective, improving the embodiment of the individual on the avatar.…”
Section: Background and Scope Related Workmentioning
confidence: 99%
“…Such solutions, extremely valuable in clinical applications too (Matamala-Gomez et al, 2021), demonstrate further potential through their compatibility with other technologically advanced approaches like neuromodulation (Kannape et al, 2019). Furthermore, AR solutions are currently explored to train the control of prosthetic systems (Boschmann et al, 2021). Interestingly, the study in Monti et al (2020) adopted a VR-based RR biofeedback approach to generate and investigate an "embreathment" illusion by ecologically mapping the subjects' breaths onto a virtual body observed from a first-person perspective, improving the embodiment of the individual on the avatar.…”
Section: Background and Scope Related Workmentioning
confidence: 99%
“…But also nothing prevents to show the process itself much deeper, namely, what happens inside the atom [2]. Thus, this will provide an opportunity not only to obtain information about this phenomenon, but also to show in detail everything that happens to the student [3].…”
Section: Resultsmentioning
confidence: 99%
“…Creating a reliable, wireless communication system with preserved signal strength is a challenging endeavor. It requires the use of appropriately packaged electronics capable of efficient and safe power management in a way that does not require larger or more implantable hardware (Borton et al, 2013;Seo et al, 2016). The most successful wireless design thus far is the IMES system, which uses implantable sensors within the residual limb for prosthetic control (Weir et al, 2009).…”
Section: Fully Implantable Systemmentioning
confidence: 99%
“…To increase motivation and participation, alternative training systems with a game-based model have been developed. These include computer gaming, virtual reality environments, and augmented reality (Resnik et al, 2011;Winslow et al, 2018;Boschmann et al, 2021). Several studies have demonstrated successful prosthesis control with these training systems, in addition to individuals reporting increased usability and motivation (Tabor et al, 2018;Kristoffersen et al, 2021).…”
Section: Training Systemsmentioning
confidence: 99%