2021
DOI: 10.3389/fnbot.2021.683653
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Exploring the Embodiment of a Virtual Hand in a Spatially Augmented Respiratory Biofeedback Setting

Abstract: Enhancing the embodiment of artificial limbs—the individuals' feeling that a virtual or robotic limb is integrated in their own body scheme—is an impactful strategy for improving prosthetic technology acceptance and human-machine interaction. Most studies so far focused on visuo-tactile strategies to empower the embodiment processes. However, novel approaches could emerge from self-regulation techniques able to change the psychophysiological conditions of an individual. Accordingly, this pilot study investigat… Show more

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Cited by 10 publications
(8 citation statements)
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“…Given the relationship between somatosensory input and PPC, the lack of tactile stimulation in the current experiment may have resulted in less PPC involvement and, therefore, the effect of the respiratory rhythm may not have affected location sense. Unlike previous research, which examined the relation between respiratory rhythm and virtual body [20][21][22][23][24] , our result that hand location sense is less likely to cause recalibration than hand ownership sense in the real object, may be a point of caution for application to real hand or body.…”
Section: Discussioncontrasting
confidence: 95%
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“…Given the relationship between somatosensory input and PPC, the lack of tactile stimulation in the current experiment may have resulted in less PPC involvement and, therefore, the effect of the respiratory rhythm may not have affected location sense. Unlike previous research, which examined the relation between respiratory rhythm and virtual body [20][21][22][23][24] , our result that hand location sense is less likely to cause recalibration than hand ownership sense in the real object, may be a point of caution for application to real hand or body.…”
Section: Discussioncontrasting
confidence: 95%
“…In the current results, the effect size of temporal synchronization was low (η 2 = 0.027). As our RHI experiment dealt with "object in real space," it was expected to be different from the "virtual body," reported in the previous studies 20 24 . Compared to the transference to the virtual body, the transference to real object was weaker, which may have led to the low effect size.…”
Section: Discussionmentioning
confidence: 85%
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“…Understandings of embodiment as integration in body representation or as bodily aspects of human subjectivity are two sides of the same coin and some of the definitions that we have analyzed (roughly 4%, or 5 out of 125) reflect this falling under a mix of the two themes (e.g., “the individuals' feeling that a virtual or robotic limb is integrated in their own body scheme” [ 65 ]).…”
Section: Resultsmentioning
confidence: 99%
“…Indeed, this may increase the technology acceptance of the prostheses. UX depends on many factors such as the control approach used to control the prosthesis [ 5 ], interactive training methods [ 6 ], embodiment stimulation [ 7 ], and biomimetic design strategies [ 8 ]. Furthermore, the development of a prosthesis capable to induce the embodiment and to be felt as a valid and natural substitution of the missing limb by the amputee, rather than a simple tool, is an important target as well.…”
Section: Introductionmentioning
confidence: 99%