2019
DOI: 10.3390/mti3010012
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Hungry Cat—A Serious Game for Conveying Spatial Information to the Visually Impaired

Abstract: Navigation is done through obtaining spatial information from the environment and forming a spatial map about it. The visually impaired rely mainly on orientation and mobility training by a certified specialist to acquire spatial navigation skills. However, it is manpower intensive and costly. This research designed and developed a serious game, Hungry Cat. This game can convey spatial information of virtual rooms to children with visual impairment through game playing. An evaluation with 30 visually impaired … Show more

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Cited by 12 publications
(8 citation statements)
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“…Previous research has addressed the need to make games accessible for visually impaired players, either by adapting existing games [4,54,48] or by creating new dedicated games [10,38]. Research has particularly focused on adopting appropriate interaction modalities such as haptic or auditory feedback.…”
Section: Games For Visually Impaired Playersmentioning
confidence: 99%
See 2 more Smart Citations
“…Previous research has addressed the need to make games accessible for visually impaired players, either by adapting existing games [4,54,48] or by creating new dedicated games [10,38]. Research has particularly focused on adopting appropriate interaction modalities such as haptic or auditory feedback.…”
Section: Games For Visually Impaired Playersmentioning
confidence: 99%
“…Beyond appropriate interaction techniques, an adaptation or simplification of gameplay is necessary to make games accessible [4,2]. In an educational context, games can help children to learn and develop certain skills while playing [10,38,50,52]. For example, in Hungry Cat [10] VI children feed a cat by finding food in a room.…”
Section: Games For Visually Impaired Playersmentioning
confidence: 99%
See 1 more Smart Citation
“…Low vision aids range from simple handheld electronic magnifiers useful for reading signage and price tags, to bionic eye technologies that are surgically implanted and stimulate spots of light in response to environmental features [9,10]. Virtual reality systems simulate O&M experiences in a play-space before tackling real-world travel challenges [11][12][13][14].…”
Section: Introductionmentioning
confidence: 99%
“…A large number of them can be classified as computer-supported learning environments [48]. They were found to be enjoyable and engaging for learners [9], which can have a positive impact on learning [49].…”
Section: Introductionmentioning
confidence: 99%