Tangible User Interfaces (TUI) have been found to be relevant tools for collaborative learning by providing a shared workspace and enhancing joint visual attention. Researchers have explored the use of TUIs in a variety of curricular activities and found them particularly interesting for spatial exploration. However, very few studies have explored how TUIs could be used as a collaborative medium for people with visual impairments (VIs). In this study, we investigated the effect of tangible interaction (a small tangible robot) in a spatial collaborative task (a treasure hunt) involving two people with VIs. The aim was to evaluate the impact of the design of the TUI on the collaboration and the strategies used to perform the task. The experiment involved six dyads of people with VIs. The results showed that the collaboration was impacted by the interaction design and open interesting perspectives on the design of collaborative games for people with VIs.
Cet article a pour objectif de présenter deux approches en conception dans les domaines de la santé et du handicap. La première approche, plus classique, dite conception « centrée utilisateur » (CCU), est issue de l’ergonomie des interfaces homme-système (IHS), alors que la deuxième est celle de la conception universelle (appelée aussi conception pour tous) qui est, pour sa part, issue du domaine de l’architecture. Les limites et les avantages de chacune de ces deux approches seront discutés. De plus, nous montrerons que ces deux approches ne sont pas contradictoires, et qu’elles peuvent, au contraire, s’articuler entre elles et devenir ainsi complémentaires. Des pistes d’innovation en termes de méthodologie de conception seront proposées en conclusion.
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