2015
DOI: 10.4169/math.mag.88.5.323
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How to Make the Perfect Fireworks Display: Two Strategies forHanabi

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Cited by 28 publications
(16 citation statements)
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“…By combining evolution, new rules and specialized behavior, we get a improvement over the best purely rule-based agents, going from 18.16 to 19.32. While hat agents [13], [14] score significantly better than our mirror agents, they are unsuited for mixed or human play. To our knowledge, the only published non-hat agent that exceeds our score is the combination of Tree Search with a rule-based agent as evaluator, seen in [14], with a score of 20.22 across all game sizes.…”
Section: Discussionmentioning
confidence: 75%
“…By combining evolution, new rules and specialized behavior, we get a improvement over the best purely rule-based agents, going from 18.16 to 19.32. While hat agents [13], [14] score significantly better than our mirror agents, they are unsuited for mixed or human play. To our knowledge, the only published non-hat agent that exceeds our score is the combination of Tree Search with a rule-based agent as evaluator, seen in [14], with a score of 20.22 across all game sizes.…”
Section: Discussionmentioning
confidence: 75%
“…Our SmartBot results only risks lives in the two player setting. HatBot [40] and WTFWThat [41]. HatBot uses a technique often seen in coding theory and "hat puzzles".…”
Section: Rule-based Approachesmentioning
confidence: 99%
“…Research on AI agents playing Hanabi has been widely conducted in recent years (Osawa, 2015;Cox et al, 2015;Walton-Rivers et al, 2019;Sato and Osawa, 2019;Bard et al, 2020). Hanabi is a game where the results tend to differ depending on the combination of the teammate's strategy and your own.…”
Section: Background Of Hanabi Study: a Unique Testbed For Analyzing Human Cooperationmentioning
confidence: 99%
“…A game played between similar agents is suitable for obtaining a theoretical solution. One of the most famous studies examining Hanabi's theoretical solutions was the work of Cox et al (2015). They took Hanabi's problem as a hat guessing task (Butler et al, 2009) and found that they got an average score of 24.7 in a five player game.…”
Section: Background Of Hanabi Study: a Unique Testbed For Analyzing Human Cooperationmentioning
confidence: 99%