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2020
DOI: 10.1016/j.artint.2019.103216
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The Hanabi challenge: A new frontier for AI research

Abstract: From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practition… Show more

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Cited by 157 publications
(138 citation statements)
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“…The most active institutes in the area can be taken from a list (incomplete, focused only on the most relevant venues) compiled by Mark Nelson. 6 A large part of the progress of the last years is due to the free availability of competition environments as: StarCraft, GVGAI, Angry Birds, Hearthstone, Hanabi, MicroRTS, Fighting Game, Geometry Friends and more, and also the more general frameworks as: ALE, GGP, OpenSpiel, OpenAIGym, SC2LE, MuJoCo, Deep-RTS. 6 http://www.kmjn.org/game-rankings 10 The future of Game AI More advanced AI techniques are slowly finding their way into the game industry and this will likely increase significantly over the coming years.…”
Section: Journals Conferences and Competitionsmentioning
confidence: 99%
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“…The most active institutes in the area can be taken from a list (incomplete, focused only on the most relevant venues) compiled by Mark Nelson. 6 A large part of the progress of the last years is due to the free availability of competition environments as: StarCraft, GVGAI, Angry Birds, Hearthstone, Hanabi, MicroRTS, Fighting Game, Geometry Friends and more, and also the more general frameworks as: ALE, GGP, OpenSpiel, OpenAIGym, SC2LE, MuJoCo, Deep-RTS. 6 http://www.kmjn.org/game-rankings 10 The future of Game AI More advanced AI techniques are slowly finding their way into the game industry and this will likely increase significantly over the coming years.…”
Section: Journals Conferences and Competitionsmentioning
confidence: 99%
“…Recent attempts in this direction include e.g. : Open AI five [64], Hanabi [6], capture the flag [31] -More natural language processing enables better interfaces and at some point free-form direct communication with game characters. Already existing commercial voice-driven assistance systems as the Google Assistant or Alexa show that this is possible.…”
Section: Journals Conferences and Competitionsmentioning
confidence: 99%
“…Other than the CoG competition and its related agents, another work on ad-hoc teamplay using Hanabi is by Bard et al [18], who independently trained reinforcement learning agents that scored 20 to 22 points in self-play, but only 0 to 5 when paired with one another. They also proposed an adhoc setting where self-play playtraces of the partner agent are provided prior to gameplay for learning, but no agent currently takes advantage of this feature.…”
Section: B Hanabi-playing Agents and The Competitionmentioning
confidence: 99%
“…A pool where fairly simple heuristic agents are mixed with intentionally bad agents as seen in [13] might encourage challengers to identify the bad agents and guard against their bad behaviors, while avoiding strategies that require many assumptions when paired with the regular heuristic agents. On the other hand, a pool of very high-performing selfplay agents with sophisticated conventions (such as the ones developed in [20], [21] or learned by Reinforcement Learning in [8], [18]) might resemble more a puzzle-solving challenge where the exact convention in use must be identified to achieve good performance.…”
Section: B Metricsmentioning
confidence: 99%
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