2018 IEEE Conference on Computational Intelligence and Games (CIG) 2018
DOI: 10.1109/cig.2018.8490449
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Evolving Agents for the Hanabi 2018 CIG Competition

Abstract: Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agents for the game will take place in the 2018 CIG conference. In this paper, we develop a genetic algorithm that builds rulebased agents by determining the best sequence of rules from a fixed rule set to use as strategy. In three separate experiments, we remove human assumptions regarding the ordering of rules, add new, more expressive… Show more

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Cited by 17 publications
(23 citation statements)
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References 15 publications
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“…The NYUGameLab agent shows a more significant drop in performance in larger games. This is consistent with the results presented in their competition paper [19]. The results from the mixed track show a much smaller difference in agent performance, table III shows that although MonteCarloOppNN performed slightly better, there is less than a point between the agents.…”
Section: Competition Results and Analysissupporting
confidence: 90%
See 1 more Smart Citation
“…The NYUGameLab agent shows a more significant drop in performance in larger games. This is consistent with the results presented in their competition paper [19]. The results from the mixed track show a much smaller difference in agent performance, table III shows that although MonteCarloOppNN performed slightly better, there is less than a point between the agents.…”
Section: Competition Results and Analysissupporting
confidence: 90%
“…NYUGameLab agent, created by Canaan, Shen, Torrado, et al [19]. The agent is a combination of the rule-based agent framework supplied with the framework combined with a genetic algorithm.…”
Section: B Nyugamelabmentioning
confidence: 99%
“…There were two tracks, called "Mirror" and "Mixed" which broadly match the two categories we propose in Section 3. Similarly to van den Bergh, the second-place player used a genetic algorithm to evolve a sequence of rules from a fixed rule set [53]. This agent achieved an average score of 17.52 points in the Mirror competition, while the first place agent, "Monte Carlo NN", achieved a score of 20.57.…”
Section: Prior Work On Hanabi Aimentioning
confidence: 99%
“…Our 2018 competition entry, which took second place, is described in [17]. We implemented an evolutionary algorithm to make rule-based agents by searching for a well-performing sequence of rules both for self-play and mixed play, using the same pool as [13] for mixed play.…”
Section: B Hanabi-playing Agents and The Competitionmentioning
confidence: 99%
“…We use a similar representation of individuals as the one we used in [17]. Each individual is represented by a chromosome defined by a sequence of 15 integers, each integer representing one of 135 possible rules.…”
Section: B Representation and Operatorsmentioning
confidence: 99%