2015
DOI: 10.14742/ajet.2532
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How do virtual world experiences bring about learning? A critical review of theories

Abstract: While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these theories' learning mechanisms are to virtual world-based learning. Eleven theories were identified from 80 journal papers. Four learning mechanisms were found to be ap… Show more

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Cited by 46 publications
(37 citation statements)
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References 51 publications
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“…As noted earlier, a particular feature of virtual worlds is the creation of a sense of spatial immersion in the environment, leading the user to believe that they are present in a simulated environment, “spatial immersion occurs when a player feels the simulated world is perceptually convincing, it looks ‘authentic’ and ‘real’ and the player feels that he or she actually is ‘there’ ” (Freina & Ott, , p. 1). Without a doubt, there is still a place for real‐world experiences in supporting embodied learning through sensorimotor experiences, but virtual spaces appear to be effective in supporting decision making and interaction as well as experiential learning (Loke, ).…”
Section: Experiential Educationmentioning
confidence: 99%
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“…As noted earlier, a particular feature of virtual worlds is the creation of a sense of spatial immersion in the environment, leading the user to believe that they are present in a simulated environment, “spatial immersion occurs when a player feels the simulated world is perceptually convincing, it looks ‘authentic’ and ‘real’ and the player feels that he or she actually is ‘there’ ” (Freina & Ott, , p. 1). Without a doubt, there is still a place for real‐world experiences in supporting embodied learning through sensorimotor experiences, but virtual spaces appear to be effective in supporting decision making and interaction as well as experiential learning (Loke, ).…”
Section: Experiential Educationmentioning
confidence: 99%
“…Importantly, the constant improvement in computing and graphics processing means that the necessary power is plausibly achievable using desktop computers in teaching laboratories or homes. Although research on virtual world experiences has been increasing over the last few years, there is a lack of theorization of how students learn in these environments (Loke, ) as most empirical explorations have focused on practical issues (Wang & Burton, ). Despite the potential benefits, the pedagogical literature on the educational impact of recent advances with VR headsets remains weak.…”
Section: Experiential Educationmentioning
confidence: 99%
“…On reflection, the author's enthusiasm for the potential of education programs in the virtual world lacked a solid understanding of the necessary pedagogical theory and its impact on the design of educational projects in the virtual world. As noted by Loke (2015), this approach to learning in the virtual world is not uncommon. Fowler (2015), adds that learning design in the virtual world must include pedagogical considerations.…”
Section: The Urban Hope Simmentioning
confidence: 99%
“…The pedagogy underpinning this project was experiential, constructivist, and collaborative (Kolb, 1984;Loke, 2015). Learners worked together to explore the sim, locate the pedagogical agents, complete their quest, and return to the fire to reflect and discuss the information they gathered.…”
Section: Reflections On the Project With Teachersmentioning
confidence: 99%
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