To make full use of research data, the bioscience community needs to adopt technologies and reward mechanisms that support interoperability and promote the growth of an open ‘data commoning’ culture. Here we describe the prerequisites for data commoning and present an established and growing ecosystem of solutions using the shared ‘Investigation-Study-Assay’ framework to support that vision.
Concern about plagiarism by students from non-English speaking backgrounds (NESB) has grown apace with the increased numbers of international students attending western institutions. We present an exploration of student attitudes, perceptions and understandings of intellectual property, particularly plagiarism and copyright, and explore potential differences between NESB and ESB (English speaking background) students. The results indicate that while NESB students are more likely have engaged in plagiarism than ESB students, plagiarism overall is very common and reflects a combination of disrespect for material from the Internet and significant confusion about what actually constitutes plagiarism.
Over the last fifty years, research into street networks has gained prominence with a rapidly growing number of studies across disparate disciplines. These studies investigate a wide range of phenomena using a wealth of data and diverse analytical techniques. Starting within the fields of transport or infrastructure engineering, street networks have commonly been treated as sets of more or less homogeneous linear elements, connecting locations and intersecting at junctions. This view is commonly represented as a graph, which provides a common and rigorous formalisation accessible across disciplines and is particularly well-suited for problems such as flow optimisation and routing. Street networks are, however, complex objects of investigation and the way we model and then represent them as graphs has fundamental effects on the outcomes of a study. Many approaches to modelling street networks have been proposed, each lending itself to different analyses and supporting insights into diverse aspects of the urban system. Yet, this plurality and the relation between different models remains relatively obscure and unexplored. The motivations for adopting a given model of the network are also not always clear and often seem to follow disciplinary traditions. This paper provides an overview of key street network models and the prima facie merits of pertinent alternative approaches. It suggests greater attention to consistent use of terms and concepts, of graph representations and practical applications, and concludes with suggestions for possible ways forward.
Urban design theory has been criticised for being incoherent and insubstantial. It is suggested that this is partly because urban design theory is not robustly based on a fully scientific underpinning. In so far as urban design theory appears to be scientific, it is in danger of being pseudo-scientific. This article explores the relationship between science and pseudo-science, and questions the extent to which urban design theory could be called pseudo-scientific, by considering the hypotheses underlying four classic urban design theory texts. It is found that although the individual texts are more or less scientific, the way the field as a whole combines and uses these can be interpreted as pseudo-scientific. The article reflects on the interpretation of pseudo-science and suggests the need for urban design to have a better system of validation and critical assimilation of scientific knowledge.
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework described in this paper is used to examine the impact that a virtual environment can have on the user experience of participants in a virtual space. The analysis of a virtual environment implemented to support learner exploration of issues of tourism development and the related impacts, suggest that this type of experience is capable of providing participants with a holistic experience of real-world environments that are otherwise too expensive, impractical, or unethical for large groups of people to visit in person. The pedagogical value of such experiences is enabled through immersion in a reality-based environment, engagement with complex and ambiguous situations and information, and interaction with the space, other students, and teachers.The results demonstrate that complex immersive learning environments are readily achievable but that high levels of interactivity remain a challenge.
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