Proceedings of the First ACM Conference on Learning @ Scale Conference 2014
DOI: 10.1145/2556325.2566248
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Hint systems may negatively impact performance in educational games

Abstract: Video games are increasingly recognized as a compelling platform for instruction that could be leveraged to teach students at scale. Hint systems that provide personalized feedback to students in real time are a central component of many effective interactive learning environments, however little is known about how hints impact player behavior and motivation in educational games. In this work, we study the effectiveness of hints by comparing four designs based on successful hint systems in intelligent tutoring… Show more

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Cited by 15 publications
(3 citation statements)
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“…In an attempt to study the effectiveness of hints, O'Rourke et al gathered data from 50,000 students and compared four different hint designs based on successful hint systems in intelligent tutoring systems and commercial games [52]. Their results showed that all four hint systems negatively impacted performance compared to a baseline condition with no hints.…”
Section: Supporting Information In Game-based Learningmentioning
confidence: 99%
“…In an attempt to study the effectiveness of hints, O'Rourke et al gathered data from 50,000 students and compared four different hint designs based on successful hint systems in intelligent tutoring systems and commercial games [52]. Their results showed that all four hint systems negatively impacted performance compared to a baseline condition with no hints.…”
Section: Supporting Information In Game-based Learningmentioning
confidence: 99%
“…By encoding textual explanations directly in the TPL algorithm's variable and function names, we can automatically generate detailed walkthroughs for any game level that can be solved by our TPL algorithm. This could improve the process of authoring tutorials and hints for educational games; previous research shows that this process can be challenging and time-consuming [19].…”
Section: Educational Puzzle Gamementioning
confidence: 99%
“…To author just-intime feedback, the designer adds the comment //action to each line in the TPL algorithm that modifies the user interface. For example, for the subtraction procedure in Algorithm 1, this comment would be added to lines 11,16,19, and 22, all of which set the value of a grid cell to a new number.…”
Section: Just-in-time Feedbackmentioning
confidence: 99%