2019
DOI: 10.1007/978-981-32-9335-9_4
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Game-Based Learning Analytics in Physics Playground

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Cited by 8 publications
(8 citation statements)
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References 25 publications
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“…When students click on the help button, a popup menu shows three options: Show me the Physics (see Figure 4); Show me a solution or a Hint ; and Show me Game Tips . Each support is briefly described below, but for more details and illustrations of the supports, see Shute, Almond, and Rahimi (2019) and Shute, Ke, et al (2019).…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…When students click on the help button, a popup menu shows three options: Show me the Physics (see Figure 4); Show me a solution or a Hint ; and Show me Game Tips . Each support is briefly described below, but for more details and illustrations of the supports, see Shute, Almond, and Rahimi (2019) and Shute, Ke, et al (2019).…”
Section: Methodsmentioning
confidence: 99%
“…Clark, Virk, Barnes, & Adams, 2016; Leemkuil & de Jong, 2012; Sampayo‐Vargas, Cope, He, & Byrne, 2013). Finally, incorporating learning supports into a game to maximize learning without losing the fun of gameplay has been an important and unresolved challenge in game‐based learning research for over a decade (Shute, Almond, & Rahimi, 2019; Shute, Ke, et al, 2019; Squire, 2006).…”
Section: Introductionmentioning
confidence: 99%
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“…This assessment method is called stealth assessment (Shute, 2011). In Physics Playground (Shute et al, 2019), participants have the goal of leading a ball into a balloon. To do so, they can draw objects and create simple machines (such as levers or springboards) on their computer screen which then interact with the game’s environment.…”
Section: Expanding Our Research Agendamentioning
confidence: 99%
“…Within the wider field of adult education research, the implementation of game-based learning has been observed to result in a range of benefits across a variety of disciplines. These benefits have included fostering student enthusiasm and motivation (Sailer & Homner, 2020;Zainuddin et al, 2020), providing learners with an ability for their skills to be recognised (Bai et al, 2020) and enhancing student enjoyment when studying challenging concepts such as physics (Asiksoy, 2018;Forndran & Zacharias, 2019;Malahito & Quimbo, 2020;Shute et al, 2019). There is also some evidence to support enhancements to overall student performance across disciplines such as biotechnology (Bonde et al, 2014), information literacy (Knautz et al, 2014) and computer science (Ibanez et al, 2014).…”
mentioning
confidence: 99%