2019 IEEE Winter Conference on Applications of Computer Vision (WACV) 2019
DOI: 10.1109/wacv.2019.00201
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Hidden States Exploration for 3D Skeleton-Based Gesture Recognition

Abstract: 3D skeletal data has recently attracted wide attention in human behavior analysis for its robustness to variant scenes, while accurate gesture recognition is still challenging. The main reason lies in the high intra-class variance caused by temporal dynamics. A solution is resorting to the generative models, such as the hidden Markov model (H-MM). However, existing methods commonly assume fixed anchors for each hidden state, which is hard to depict the explicit temporal structure of gestures. Based on the obse… Show more

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Cited by 10 publications
(8 citation statements)
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“…Liu et al 79 suggest a new framework for recognition of gestures in skeleton sequences, which will absorb the benefits of HMM and LSTM. Hidden states with short time length are given as input to the LSTM rather than model the whole gesture sequences within the LSTM.…”
Section: Rnn Based Methodsmentioning
confidence: 99%
“…Liu et al 79 suggest a new framework for recognition of gestures in skeleton sequences, which will absorb the benefits of HMM and LSTM. Hidden states with short time length are given as input to the LSTM rather than model the whole gesture sequences within the LSTM.…”
Section: Rnn Based Methodsmentioning
confidence: 99%
“…On the other hand, a machine learning approach entails creating a mapping feature from gestural data to gestureclasses. To create the functional mapping from gestural instances to gesture-classes, many machine learning techniques have been used [6,7]. Since the classes are identified ahead of time, gesture recognition is achieved by supervised learning, in which a supervisor modifies the training data collection, defining gestural instances and the corresponding class details for each gesture instance.…”
Section: Introductionmentioning
confidence: 99%
“…Mesmo com a possibilidade de utilização de esqueletos 3D, alguns trabalhos utilizam modelos baseados em sequências fixas de imagens (Escobedo-Cardenas and Camara-Chavez, 2015;Liu et al, 2019), o que acaba gerando uma dependência de como os gestos devem ser executados, e por conseguinte limita a sua naturalidade de execução. Um problema similar ocorre com as abordagens baseadas em regras (Santos et al, 2015), que apresentam uma forte dependência da percepção do projetista.…”
Section: Introdu ç ãOunclassified