Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300788
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Haptipedia

Abstract: Creating haptic experiences often entails inventing, modifying, or selecting specialized hardware. However, interaction designers are rarely engineers, and 30 years of haptic inventions are buried in a fragmented literature that describes devices mechanically rather than by potential purpose. We conceived of Haptipedia to unlock this trove of examples: Haptipedia presents a device corpus for exploration through

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Cited by 39 publications
(19 citation statements)
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“…Haptic devices are used to give feedback on the movements/force generated by users [19]. With this feedback, many operations that are visually impaired can be carried out [18,19]. Haptic devices are also called as input-output devices because they provide feedback to the system [5].…”
Section: Working Principles Of Haptic Devicesmentioning
confidence: 99%
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“…Haptic devices are used to give feedback on the movements/force generated by users [19]. With this feedback, many operations that are visually impaired can be carried out [18,19]. Haptic devices are also called as input-output devices because they provide feedback to the system [5].…”
Section: Working Principles Of Haptic Devicesmentioning
confidence: 99%
“…Haptic devices are also called as input-output devices because they provide feedback to the system [5]. The construction of haptic devices involves the combination of various concepts from different streams such as engineering, computer science, human perception, physics, and information technology [18]. Figure 1 depicts a number of commercial haptic devices with different types of mechanisms in the design.…”
Section: Working Principles Of Haptic Devicesmentioning
confidence: 99%
See 1 more Smart Citation
“…Several devices have been proposed to simulate physical objects in VR, with a trade-off between the quality of the haptic rendering, especially kinesthetic feedback and the workspace size [53]. These devices are usually limited to desktop usage [27,23] but can render high quality kinesthetic feedback (over 30N) [53]. Most of these solutions provide stimulation at the scale of the hand without any regards concerning whole-body interactions.…”
Section: Simulating Physical Objectsmentioning
confidence: 99%
“…When designing our Robotic Shape Display, CoVR, we primarily focused on force feedback and workspace size as design considerations (which is a challenging trade-off for haptic devices [53]) as well as speed, interaction opportunities, price and safety. We initially considered mobile robots such as [29].…”
Section: Design and Implementation Of Covrmentioning
confidence: 99%