2021
DOI: 10.3390/robotics10010029
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An Application-Based Review of Haptics Technology

Abstract: Recent technological development has led to the invention of different designs of haptic devices, electromechanical devices that mediate communication between the user and the computer and allow users to manipulate objects in a virtual environment while receiving tactile feedback. The main criteria behind providing an interactive interface are to generate kinesthetic feedback and relay information actively from the haptic device. Sensors and feedback control apparatus are of paramount importance in designing a… Show more

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Cited by 47 publications
(32 citation statements)
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“…Where x is end-effector position and orientation; q is the set of joint angles; J is the Jacobian matrix. Let's define as in (10), (11) 2), ( 3) and ( 4). Applying formula of…”
Section: š‘„ = š½š‘žmentioning
confidence: 99%
See 1 more Smart Citation
“…Where x is end-effector position and orientation; q is the set of joint angles; J is the Jacobian matrix. Let's define as in (10), (11) 2), ( 3) and ( 4). Applying formula of…”
Section: š‘„ = š½š‘žmentioning
confidence: 99%
“…The realistic force feedback in cardiac surgery [8], [9]. Falcon haptic also integrated with a laser sensor to applied in a wheelchair with the purpose is support blind people [10], and the nuclear industry [11]. For some applications used the haptic to make feedback force to the user to help avoid obstacles is as in [12], [13].…”
Section: Introductionmentioning
confidence: 99%
“…Traditional ground-based kinesthetic feedback devices can provide realistic physical proprioceptive force feedback, but they require large actuators and are usually bulky, and constrained by restricted workspace. Commercially available groundbased haptic devices are such as Omega 3 [84], [95], PHANToM [85], SPIDAR [10], [109]. Alternatively, a wearable haptic device that is usually lightweight and with high mobility can create soft kinesthetic and tactile sensations to simulate the sense of force, stiffness, and friction.…”
Section: ) Forcementioning
confidence: 99%
“…This time of exploration along with the trial duration will, consequently, be longer (3-10 s) compared to the exhibition (50-100 ms) and response times in auditory or vision psychophysical experiments [33,34]. This creates the challenge of performing a sufficient number of trials needed to perform such experiments, for example, estimating the IT and IT rate of a tactual communication system involves a large number of trials (i.e., 5k 2 , where k is the number of stimuli probes in a set) [22]. This makes it time consuming for researchers to obtain an adequate number of trials to achieve a true estimate of IT.…”
Section: Considerations Of Sss Designmentioning
confidence: 99%
“…It encompasses kinesthesia and tactile sensing [1], with the latter given the most attention in this study. Tactile sensing, also known as cutaneous perception, refers to the response of the body to mechanical stimuli (e.g., vibration or pressure) acting on the skin by engaging the various types of mechanoreceptors [2,3].…”
Section: Introductionmentioning
confidence: 99%