Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology 2008
DOI: 10.1145/1450579.1450591
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HandNavigator

Abstract: Figure 1: Left, a conceptual sketch of the HandNavigator device; center and right, examples of hands-on interaction with rigid and deformable virtual environment. AbstractThis paper presents a novel interaction system, aimed at hands-on manipulation of digital models through natural hand gestures. Our system is composed of a new physical interaction device coupled with a simulated compliant virtual hand model. The physical interface consists of a SpaceNavigator, augmented with pressure sensors to detect direct… Show more

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Cited by 20 publications
(7 citation statements)
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References 21 publications
(18 reference statements)
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“…All distributions were normalized to the maximum dose depending on the particular field size. The calculated PDDs and lateral dose profiles were then compared to measurement data produced by the machine's manufacturer as the de facto 'gold standard' for this particular accelerator model (Kry 2008).…”
Section: In-field Validation Of the Accelerator Modelmentioning
confidence: 99%
See 2 more Smart Citations
“…All distributions were normalized to the maximum dose depending on the particular field size. The calculated PDDs and lateral dose profiles were then compared to measurement data produced by the machine's manufacturer as the de facto 'gold standard' for this particular accelerator model (Kry 2008).…”
Section: In-field Validation Of the Accelerator Modelmentioning
confidence: 99%
“…The 10 cm × 10 cm field was scaled by 80% and the 40 cm × 40 cm field was scaled by 60% for clarity. Measurement data were produced by the machine's manufacturer as the 'gold standard' for this particular accelerator model (Kry 2008). For each tally the relative error was less than 2%.…”
Section: Neutronsmentioning
confidence: 99%
See 1 more Smart Citation
“…Among these studies include HandNavigator device [10] and Piivert device [3], with [10] focusing on kinesthetic virtual interaction, [3] combining the Ray-Casting technique with a finger gesture UI. The implementation of the hybrid UI concepts is a relatively common methodology in immersive VR development, as illustrated by EyeMotion interface [8], which integrated gaze tracking technology with a gesture recognition and mouse input interface.…”
Section: Related Workmentioning
confidence: 99%
“…Hand is one of the cleverest control tools for human, so hand has been widely applied in HCI, especially in virtual reality and augmented reality fields [2] [3]. Based on the input devices that are used for feeding the model, these gesture interaction systems can be classified into four classes: data glove, marker [4] [5], hand image [6][7] [8], and drawing [9] [10]. The system presented in this paper belongs to the third class.…”
Section: Introductionmentioning
confidence: 99%