2006
DOI: 10.1016/j.image.2006.09.001
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GPU-friendly rendering for illumination adjustable images

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Cited by 3 publications
(2 citation statements)
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References 37 publications
(35 reference statements)
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“…Recently, with the development of 3D GIS and GPU, massive terrain real-time rendering based on GPU comes up as a hot topic for research in computer graphics [7] . Sun Min developed a real-time LOD division method based on grid division.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, with the development of 3D GIS and GPU, massive terrain real-time rendering based on GPU comes up as a hot topic for research in computer graphics [7] . Sun Min developed a real-time LOD division method based on grid division.…”
Section: Related Workmentioning
confidence: 99%
“…The writers of [6] have presented and analyzed different implementations of mass-spring systems for interactive simulation of deformable surfaces on GPUs. Ho [7] presents practical and real-time rendering methods for illumination adjustable image (IAI) based on spherical Gaussian kernel functions. Heimlich et al [1] evaluated the impact of using GPU in two computational expensive problems in nuclear area: a neutron transport simulation by Monte Carlo method and Poisson heat equation resolution for a square thin plate.…”
Section: Introduction 1graphics Processing Unitmentioning
confidence: 99%