This paper proposes a novel colorization technique that propagates color over regions exhibiting pattern-continuity as well as intensitycontinuity. The proposed method works effectively on colorizing black-and-white manga which contains intensive amount of strokes, hatching, halftoning and screening. Such fine details and discontinuities in intensity introduce many difficulties to intensity-based colorization methods. Once the user scribbles on the drawing, a local, statistical based pattern feature obtained with Gabor wavelet filters is applied to measure the pattern-continuity. The boundary is then propagated by the level set method that monitors the patterncontinuity. Regions with open boundaries or multiple disjointed regions with similar patterns can be sensibly segmented by a single scribble. With the segmented regions, various colorization techniques can be applied to replace colors, colorize with stroke preservation, or even convert pattern to shading. Several results are shown to demonstrate the effectiveness and convenience of the proposed method.
Figure 1: (a) Original grayscale image. (b) Halftone image by the state-of-art error-diffusion [Ostromoukhov 2001]. (c) Our result. Note that our result faithfully preserves the texture details as well as the local tone. All images have the same resolution of 445×377.
Sketch or line art colorization is a research field with significant market demand. Different from photo colorization which strongly relies on texture information, sketch colorization is more challenging as sketches may not have texture. Even worse, color, texture, and gradient have to be generated from the abstract sketch lines. In this paper, we propose a semi-automatic learning-based framework to colorize sketches with proper color, texture as well as gradient. Our framework consists of two stages. In the first drafting stage, our model guesses color regions and splashes a rich variety of colors over the sketch to obtain a color draft. In the second refinement stage, it detects the unnatural colors and artifacts, and try to fix and refine the result. Comparing to existing approaches, this two-stage design effectively divides the complex colorization task into two simpler and goal-clearer subtasks. This eases the learning and raises the quality of colorization. Our model resolves the artifacts such as water-color blurring, color distortion, and dull textures. We build an interactive software based on our model for evaluation. Users can iteratively edit and refine the colorization. We evaluate our learning model and the interactive system through an extensive user study. Statistics shows that our method outperforms the state-of-art techniques and industrial applications in several aspects including, the visual quality, the ability of user control, user experience, and other metrics.
In this paper, we present an example-based colorization technique robust to illumination differences between grayscale target and color reference images. To achieve this goal, our method performs color transfer in an illumination-independent domain that is relatively free of shadows and highlights. It first recovers an illumination-independent intrinsic reflectance image of the target scene from multiple color references obtained by web search. The reference images from the web search may be taken from different vantage points, under different illumination conditions, and with different cameras. Grayscale versions of these reference images are then used in decomposing the grayscale target image into its intrinsic reflectance and illumination components. We transfer color from the color reflectance image to the grayscale reflectance image, and obtain the final result by relighting with the illumination component of the target image. We demonstrate via several examples that our method generates results with excellent color consistency.
Figure 1: Examples of solid textures synthesized with our approach. Left: the statue appears to be carved out of a block of wood. Middle: volume rendering this solid texture with the brown texels rendered as transparent reveals intricate internal structure. Right: cutting off a part of the bunny reveals a consistent stone texture in the interior (we synthesized a displacement channel along with the RGB channels). The input 2D exemplars are shown next to the solid textured models.
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