2010
DOI: 10.1002/rcs.353
|View full text |Cite
|
Sign up to set email alerts
|

GPU‐based efficient realistic techniques for bleeding and smoke generation in surgical simulators

Abstract: Background In actual surgery, smoke and bleeding due to cautery processes, provide important visual cues to the surgeon which have been proposed as factors in surgical skill assessment. While several virtual reality (VR)-based surgical simulators have incorporated effects of bleeding and smoke generation, they are not realistic due to the requirement of real time performance. To be interactive, visual update must be performed at least 30 Hz and haptic (touch) information must be refreshed at 1 kHz. Simulation … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2011
2011
2019
2019

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 10 publications
(6 citation statements)
references
References 27 publications
0
6
0
Order By: Relevance
“…Multiple reports on neurosurgery simulation models have provided promising 28-31 evidence that repetitive exposure and learned psychomotor skills reliably transfer to improve the workflow for real surgical procedures. 32 Previous spine surgical simulators have focused largely on techniques for posterior thoracolumbar spinal instrumentation. 6,8 The 2012 CNS Annual Meeting was the first pilot implementation and assessment of an ACDF training module as part of the CNS simulation course curriculum.…”
Section: Discussionmentioning
confidence: 99%
“…Multiple reports on neurosurgery simulation models have provided promising 28-31 evidence that repetitive exposure and learned psychomotor skills reliably transfer to improve the workflow for real surgical procedures. 32 Previous spine surgical simulators have focused largely on techniques for posterior thoracolumbar spinal instrumentation. 6,8 The 2012 CNS Annual Meeting was the first pilot implementation and assessment of an ACDF training module as part of the CNS simulation course curriculum.…”
Section: Discussionmentioning
confidence: 99%
“…It seems, however, that biophysics‐based models of living internal human parts will attract a wider audience in health applications. Today's functional models already impact the way surgeons practice and plan surgery [BCHSS99, HSD10, BMPG11, HWCH12, BPBG13, UF15, BTM17]. Virtual patients are an alternative to cadaver or animal models for the learning of anatomy and surgical techniques.…”
Section: Discussionmentioning
confidence: 99%
“…Basdogan [BCHSS99], for instance, used Navier–Stokes equations to deform a continuous polyhedral surface that is drawn with a red colour over the anatomy to simulate bleeding in real time. Besides, blood often played a secondary role in surgery simulations, where any red fluid is enough to convey the presence of blood and enrich the visual of a scalpel cutting through flesh [HSD10, BMPG11, BPBG13, UF15, BTM17]. In realistic rendering, models of light interaction with human skin sometimes account for the presence of blood through the incorporation of absorption coefficients of blood‐borne pigments [DJ06, BK10].…”
Section: Connective Tissuesmentioning
confidence: 99%
“…For image-based methods, [6] used texture mapping techniques and sprites as blood droplets to simulate blood flow down the surface of the organ, and [7] painted the blood trails as two dimensional textured lines along the organ model. Subsequently, [8] computed the intensity of the blood flow at each vertex node, and used the intensity value to shade the surface of the nearby polygon accordingly. More recently, [9] computed the blood flow in the texture space before mapping it back for rendering.…”
Section: Previous Workmentioning
confidence: 99%