2013
DOI: 10.1007/978-3-319-03161-3_20
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Goin’ Goblins - Iterative Design of an Entertaining Archery Experience

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Cited by 6 publications
(19 citation statements)
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“…In Japan it has been shown that some types of physical ability have been declining in the last decades as well [229]. This skill development can be stimulated with simulation of sport elements, adding motivation with game elements, incorporating ways for improved reflection on performance, and quantifying player progression [24,74,107,108,133]. A goal of interactive play systems can also be to create a motivating activity in the rehabilitation process, where the systems help players to (re)gain skills that declined from health problems [32,257].…”
Section: Stimulate Physically Active Behavior and Sport Skillsmentioning
confidence: 99%
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“…In Japan it has been shown that some types of physical ability have been declining in the last decades as well [229]. This skill development can be stimulated with simulation of sport elements, adding motivation with game elements, incorporating ways for improved reflection on performance, and quantifying player progression [24,74,107,108,133]. A goal of interactive play systems can also be to create a motivating activity in the rehabilitation process, where the systems help players to (re)gain skills that declined from health problems [32,257].…”
Section: Stimulate Physically Active Behavior and Sport Skillsmentioning
confidence: 99%
“…Some forms of lineair positions, angles, and rotation can also be measured directly when applied relative between objects, for example, with knobs and a magnetoresistive rotational (speed) sensor 1 or several reed sensors [74]. Such sensors are often embedded in (wearable) mobile solutions, or in (standing) equipment/devices, and can be applied to augment fitness exercise equipment [239].…”
Section: Hardware For Input In Interactive Play Systemsmentioning
confidence: 99%
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