2018
DOI: 10.1007/s12193-018-0269-z
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Co-located augmented play-spaces: past, present, and perspectives

Abstract: In recent years, many different studies regarding Co-located Augmented Play-spaces (CAPs) have been published in a wide variety of conferences and journals. We present an overview. The work presented in these papers includes end user's perspectives as well as researcher's perspective. We place these within four aspects in this review: (1) Argumentation, the underlying reasons or the higher end goals to investigate interactive play from a user's perspective, (2) Systems, the kind of systems that are created, th… Show more

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Cited by 17 publications
(10 citation statements)
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“…Therefore, these technologies lend themselves more for the closed-ended than the open-ended side of the play spectrum. Additionally, rules are at the very heart of the play mechanics of a significant amount of phygital play technologies [46,47]. This inevitably constrains children to play within the limits of such predefined rules [48] rather than in flexible or open-ended ways.…”
Section: A Working Definition Of Playmentioning
confidence: 99%
“…Therefore, these technologies lend themselves more for the closed-ended than the open-ended side of the play spectrum. Additionally, rules are at the very heart of the play mechanics of a significant amount of phygital play technologies [46,47]. This inevitably constrains children to play within the limits of such predefined rules [48] rather than in flexible or open-ended ways.…”
Section: A Working Definition Of Playmentioning
confidence: 99%
“…This can be facilitated by screens, projections (Gómez-Maureira, 2014;van Delden et al, 2017;Mast, 2019) and light, but also through sound (Schraffenberger and Van Der Heide, 2014), movement and other sensory perceptible manifestations. APS are also known as Co-located Augmented Play-spaces (CAPs) (van Delden et al, 2018), interactive play systems (van Delden et al, 2018), Interactive Playgrounds (Sturm et al, 2008), interactive open-ended play environments (Valk et al, 2012;de Valk et al, 2015) and Pervasive Games (Magerkurth et al, 2005).…”
Section: Introductionmentioning
confidence: 99%
“…APS can offer joyful, pleasant experiences, providing an entertaining pastime (van Delden et al, 2018). Furthermore, they can provide more serious benefits such as supporting a healthy lifestyle, facilitate social interaction (Bekker et al, 2010;Márquez Segura and Isbister, 2015), enhance cognitive development (Springlab Bewegend leren op de Springlab Beweegvloer voor kleuters en peuters, 2020; Hashagen et al, 2009;van Delden et al, 2018) and improve skills practice (van Delden et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…For collaboration, co-located MR has been deployed in a variety of contexts, from construction and engineering, education, entertainment and gaming, tourism and more, accounting for approximately 40% of collaborative MR research from 2013-2018 [2], with notable benefits in terms of cognitive load, cooperation, and awareness. For play, research into co-located augmented playspaces (CAPs) [34] has established benefits in terms of stimulating physically active behaviour, social interactions, cognitive development in children, and fundamentally in enabling unique, joyful experiences. And in art, co-located MR performances such as CAVRN [20], Holojam [15], and CAVE [23] have pushed the boundaries in terms of audience experience, with "the adaptation of both cinematic and theatrical elements offer[ing] a unique set of affordances for content designers and producers" [23].…”
Section: Introductionmentioning
confidence: 99%