DOI: 10.3990/1.9789036543040
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(Steering) Interactive Play Behavior

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Cited by 2 publications
(2 citation statements)
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“…Furthermore, there are two factors that in hindsight should be implemented better in future products for this target group: tangible interaction and addressing social connectedness. These product design implications are discussed in more detail in van Delden (2017).…”
Section: Implementation In Practice and Inventing Future Interventionsmentioning
confidence: 99%
“…Furthermore, there are two factors that in hindsight should be implemented better in future products for this target group: tangible interaction and addressing social connectedness. These product design implications are discussed in more detail in van Delden (2017).…”
Section: Implementation In Practice and Inventing Future Interventionsmentioning
confidence: 99%
“…Altamimi and Skinner cite three studies in which exergames are created for people with visual impairments, where interaction relies on tactile and auditory sensation, instead of being vision heavily [70]. Even colour blindness can be important factor when indicating a certain role with a certain colour [224]. Addressing people with hearing impairment also requires different versions of existing feedback, as was the case for colour blindness, such as intergration with a cochlear implant that produces a sense of sound instead of simply playing sounds out loud [138].…”
Section: Multimodal Outputmentioning
confidence: 99%