“…For every dataset, we indicate by (V/F) the number of vertices and triangular faces, respectively. We consider the face synthetic sequences denoted as Seq3 [26] (28,887/57,552), and Ogre [27] (19,985/39,856); the mocap video denoted as Mocap [21] (2,494/4,339); and finally the real face videos denoted as Face [26] (28,332/56,516), Face1 [28] (196,446/391,642) and Face2 [28] (196,446/391,614). In addition, we also consider the blending shapes (5,792/10,221) provided by [28].…”