2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848085
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Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks

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Cited by 32 publications
(27 citation statements)
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“…Significant steps have been taken towards making blockbased programming environments adaptive [23], [24]; however, it is still difficult to find block-based programming environments that offer adaptive gameplay to fit individual learners' needs [25].…”
Section: B Block-based Programming Environmentsmentioning
confidence: 99%
“…Significant steps have been taken towards making blockbased programming environments adaptive [23], [24]; however, it is still difficult to find block-based programming environments that offer adaptive gameplay to fit individual learners' needs [25].…”
Section: B Block-based Programming Environmentsmentioning
confidence: 99%
“…The idea of using procedural tools to generate game scenes or entire levels is not new [1], [2], [3], [6], [7], [8]. These methods were used to generate indoor (e.g.…”
Section: Procedural Game Scenes Generationmentioning
confidence: 99%
“…One of the ways to reduce the burden of the level design is to automate the process of scene content creation with procedural and machine learning (ML) methods [1], [2], [3], [4], [5], [6], [7], [8]. Besides the terrain creation which can be achieved separately, we can consider the automatic content creation process as a series of steps.…”
Section: Introductionmentioning
confidence: 99%
“…Edugame(educational game), very interesting to develop [10][11][12][13][14][15]. Because by playing educational games on any platform, they will indirectly learn something knowledge in the form of a game [11,13].…”
Section: Introductionmentioning
confidence: 99%