2021
DOI: 10.48550/arxiv.2108.01411
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HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population

Abstract: Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine learning to automate some aspects of the game scene development. Earlier research has already tackled automated generation of the game scene background with machine learning. However, model auto-coloring remains an underexplored problem. The automatic coloring of a 3D model… Show more

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References 33 publications
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