ACM SIGGRAPH 2011 Talks 2011
DOI: 10.1145/2037826.2037839
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Generating displacement from normal map for use in 3D games

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Cited by 6 publications
(5 citation statements)
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“…To avoid the limitations associated with normal maps, it is possible to bake the changes into the geometry. We implemented a recent method [DM11] for this conversion, which gives very accurate results as we illustrate in Figure 21.…”
Section: Discussion and Limitationsmentioning
confidence: 99%
“…To avoid the limitations associated with normal maps, it is possible to bake the changes into the geometry. We implemented a recent method [DM11] for this conversion, which gives very accurate results as we illustrate in Figure 21.…”
Section: Discussion and Limitationsmentioning
confidence: 99%
“…As earlier mentioned, the capabilities of mobile hardware for 3D graphics re-production grow On-device optimization [8] x [33] x x [34] x [35] x [36] x [37] x [38] x x [39] x [40] x x [41] x [42] x [43] x x [44] x [53] x [54] x x [55] x x [56] x x [57] x x [58] x [60] x [61] x [62] x x [63] x x [64] x x [65] x [66] x [67] x [68] x [69] x [70] x [71] x [72] x [73] x [74] x x [76] x x [77] x [78] x [79] x [80] x [81] x [82] x [83] x [84] x extremely fast. For instance, 3D rendering performance of Tegra4 is roughly three-four times higher when compared to the previous generation [45].…”
Section: Optimization Targets For 3d Graphics Deployment On Mobile Dementioning
confidence: 99%
“…Without modifying the underlying geometry, the details of the surface can also be artificially enhanced using various methods including (1) normal mapping [82], (2) parallax mapping [83], (3) relief mapping [81], and (4) displacement mapping [82]. The additional surface details include, but are not limit to, surface bumps, cracks, light refraction, scattering effects and shadows.…”
Section: Surface Materials Simplificationmentioning
confidence: 99%
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“…When each point has been translated relative to each other in this manner, a proportionally accurate 3D surface structure is produced (Figure 1 c). In most cases however, displacement maps are only produced for aesthetic purposes; no absolute height values can be generated (Dmitriev and Makarov, 2011 ). Given that most SEM systems produce greyscale images by default, electron micrographs are a prime candidate for the production of displacement maps, and when coupled with an appropriate height calibration procedure, 3D models can be produced for a surface that contain relatively accurate height values.…”
Section: Introductionmentioning
confidence: 99%