2015
DOI: 10.1111/cgf.12551
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Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings

Abstract: Figure 1: We use statistics extracted from example faces to augment interactively drawn concept sketches for synthesizing realistic facial wrinkles. AbstractSynthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose a method that accepts interactive sketchy drawings depicting wrinkle patterns, and synthesizes realistic looking wrinkles on faces. The m… Show more

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Cited by 8 publications
(5 citation statements)
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“…However, they assume that all the details in input faces are static, thus cannot handle dynamic details in inputs. Several methods allow users to intuitively create new wrinkles using sketches [5,49,81,40], but they cannot animate the generated wrinkles. Our model first represents facial details and their changes caused by structure, expression, and age in a unified latent space.…”
Section: Related Workmentioning
confidence: 99%
“…However, they assume that all the details in input faces are static, thus cannot handle dynamic details in inputs. Several methods allow users to intuitively create new wrinkles using sketches [5,49,81,40], but they cannot animate the generated wrinkles. Our model first represents facial details and their changes caused by structure, expression, and age in a unified latent space.…”
Section: Related Workmentioning
confidence: 99%
“…These methods are able to faithfully reproduce the appearance of a real actor, however the wrinkle patterns in these displacement maps cannot easily be edited or transferred to another 3D model and will not work for characters for which no actor is available. The editing of wrinkles is possible in a paper by Kim et al [7] which uses strokes by an artist to generate believable wrinkles on a 3D model of a human face, and Cao et al [5] and Shin et al [17] are able to capture and transfer wrinkles and deformations onto other 3D models. These algorithm all work on large scale wrinkles.…”
Section: A Related Workmentioning
confidence: 99%
“…For this we introduce a parameter t that runs from 0 at one end of the curve to 1 at the other end, and write the fixed w and d values as described in Bickel et al [24] as a parameter set P that maps each t to a parameter w and d. • Instead of a fixed S(p), we generalize by allowing any arbitrary cross section function that accepts a parameter set. We model this by introducing an arbitrary profile and write it as Φ(x, P ) where x is the distance from the spline and P is a parameter set that contains w and d for any t. This is similar to the cross section defined as by Kim [7]. Modeling a wrinkle as a geometrical shape has several advantages: it is closer to how we intuitively think about the surface of skin, and it also allows us to quantify the layout, size and distribution of these shapes with a small set of parameters that can be estimated from images.…”
Section: B Wrinkle Primitivementioning
confidence: 99%
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“…(2) It is not difficult to apply this method to the application with topological changes. Procedural methods were mainly applied for the detailed deformations such as: cloth [131,132], faces [133,134], and many other surface of objects [135]. The major disadvantage is that the deformation generated by procedures may look artificial.…”
Section: Procedurally Enhanced Methodsmentioning
confidence: 99%