“…This research complements the emergent body of literature on design games in product and change management, Lego Serious Play in strategy, and serious games in management education (Roth, Schneckenberg, & Tsai, ). This line of research has shown that integrating gamification into innovation is a promising research avenue, particularly in ideation (Agogué, Levillain, & Hooge, ; Kavaliova, Virjee, Maehle, Kleppe, & Nisar, ), continuous innovation (Hyypiä & Parjanen, ), and serious play (Schulz, Geithner, Woelfel, & Krzywinski, ). These studies suggest that there is a need to research and further validate the actual value of gamification in relation to innovation, considering, in particular, its mechanics (rules) and participants' motivation (Brandt, Messeter, & Binder, ; Kavaliova et al, ).…”