2015
DOI: 10.30872/jim.v10i2.192
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Game Edukasi Matematika Untuk Sekolah Dasar

Abstract: Game telah menjadi sebuah sarana hiburan yang paling banyak diminati masyarakat dari yang muda sampai yang tua belakangan ini. Inilah salah satu faktor yang mendorong banyak pengembang game berinovasi dengan produk-produk game yang menyasar para peminatnya. Penelitian ini bertujuan untuk memberikan kontribusi dalam dunia game, khususnya game yang bersifat edukatif. Sisi edukatif dalam game ini berupa pembelajaran berhitung yang simple dan menarik. Dalam game ini pemain dapat menikmati permainan animasi fantasi… Show more

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Cited by 22 publications
(25 citation statements)
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“…For examples, when applying the Waterfall model, Arif (2014) and Afrizal (2015) were not conducting expert and user testing in the development of a mathematics mobile application and multimedia interactive program. Yunus et al (2015) and Rohendi et al (2017) (Hall et al, 2016). Therefore, it is reasonable that there are many limitations in the previous development research examined in this study.…”
Section: Development Modelsmentioning
confidence: 95%
See 1 more Smart Citation
“…For examples, when applying the Waterfall model, Arif (2014) and Afrizal (2015) were not conducting expert and user testing in the development of a mathematics mobile application and multimedia interactive program. Yunus et al (2015) and Rohendi et al (2017) (Hall et al, 2016). Therefore, it is reasonable that there are many limitations in the previous development research examined in this study.…”
Section: Development Modelsmentioning
confidence: 95%
“…Variety models of research and development have been implemented in the previous studies for developing pedagogical innovations in Indonesian mathematics education. The data was tabulated (see Afrizal (2015) No model 6 9.68% Waskito (2014), Yunus et al (2015), Harnanto (2016), Rohendi et al (2017), Pardimin et al (2018, Nurfadhillah et al (2018) Table 3 outlines the models commonly used for developing innovations of teaching and learning in mathematics. Some models are more frequently applied for the development compared to others.…”
Section: Development Modelsmentioning
confidence: 99%
“…Pada penelitian ini menggunakan metode MDLC untuk pengembangan multimedia. Metode MDLC memiliki enam tahapan yaitu consept, desing, material collecting, assembly, testing, dan distributif, berikut tahapan-tahapan pengembangan multimedia [10] :…”
Section: Metode Penelitianunclassified
“…Terdapat banyak penelitian tentang game, diantaranya penelitian yang dilakukan oleh (Yunus, Astuti, & Khairina, 2015) tentang Game Edukasi Matematika Untuk Sekolah Dasar menunjukkan bahwa aplikasi game edukasi "Trainer Island" dapat dijadikan sebagai sarana hiburan dan pembelajaran berhitung. Penelitian serupa juga dilakukan oleh (Adrian, 2019), menyebutkan bahwa pembelajaran dengan android menjadikan pembelajaran matematika menarik dan menyenangkan.…”
Section: Pendahuluanunclassified