ACM SIGGRAPH Asia 2010 Papers on - SIGGRAPH ASIA '10 2010
DOI: 10.1145/1866158.1866195
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Free-flowing granular materials with two-way solid coupling

Abstract: Figure 1: An explosion goes off inside a sand pile, sending freely splashing sand and rigid bodies flying in the air (running at less than 20 seconds per frame on a single-processor PC). In such a scenario, sand needs to be modeled as a cohesionless granular material. AbstractWe present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a granular material, thereby allows visually noticeable behaviors… Show more

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Cited by 48 publications
(99 citation statements)
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References 29 publications
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“…Within graphics research on granular simulation has largely focused upon continuum-based models [Zhu and Bridson 2005;Lenaerts and Dutré 2009;Narain et al 2010;Alduán and Otaduy 2011] that efficiently and convincingly capture the complex behaviors of granular flow. However, as noted by Narain et al [2010], these methods are unable to resolve the collisional behaviors of granular systems.…”
Section: Related Methods In Granular Simulationmentioning
confidence: 99%
See 1 more Smart Citation
“…Within graphics research on granular simulation has largely focused upon continuum-based models [Zhu and Bridson 2005;Lenaerts and Dutré 2009;Narain et al 2010;Alduán and Otaduy 2011] that efficiently and convincingly capture the complex behaviors of granular flow. However, as noted by Narain et al [2010], these methods are unable to resolve the collisional behaviors of granular systems.…”
Section: Related Methods In Granular Simulationmentioning
confidence: 99%
“…However, as noted by Narain et al [2010], these methods are unable to resolve the collisional behaviors of granular systems.…”
Section: Related Methods In Granular Simulationmentioning
confidence: 99%
“…Fluid simulation approaches have also successfully been adapted to simulate granular materials. A variety of paradigms have been used, such as fluid implicit particle (FLIP) [16,26] and smoothed particle hydrodynamics (SPH) [1,8,9]. Additionally, position-based dynamics [13] have been used by Macklin et al [10] to simulate sand.…”
Section: Related Workmentioning
confidence: 99%
“…While modeling static snow can be an easy task, simulating its interaction with characters and dynamic objects requires much more time and efforts to achieve a visually realistic look. Simulators available in current commercial software and state of the art simulation methods for snow and granular material [8,10,16,19,25] can simulate snow at a limited scale. They require a large amount of simulation data to generate realistic results even just at a moderate scale, which results in a large memory consumption and long computation times.…”
Section: Introductionmentioning
confidence: 99%
“…It employed 3D texture-based volume rendering on the GPU to achieve efficient raycasting, and enabled high quality rendering results. With the idea of refining a coarse simulation for high quality rendering, researchers proposed to sample the simulation particles with a finer set of pseudo-random particles [Narain et al 2010]. With a specially designed refining method, flickering effects could be eliminated [Ihmsen et al 2012b].…”
Section: Related Workmentioning
confidence: 99%