Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2013
DOI: 10.1145/2534329.2534330
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Efficient fluids simulation and rendering on GPU

Abstract: Interactive fluids simulation and rendering have been the pursuit for VR research. There are high demands for physically plausible fluids in virtual environments. In this paper, we present an efficient GPU-based simulation and rendering framework for large scale SPH fluids. A robust particle classification algorithm is introduced to classify particles into either active or inactive. And the proposed algorithm effectively reduces the computational burden in inactive areas where many particles with stable proper… Show more

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References 30 publications
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