In this paper, we propose the first higher frame rate video dataset (called Need for Speed -NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame rate (240 FPS) cameras from real world scenarios. All frames are annotated with axis aligned bounding boxes and all sequences are manually labelled with nine visual attributes -such as occlusion, fast motion, background clutter, etc. Our benchmark provides an extensive evaluation of many recent and state-of-the-art trackers on higher frame rate sequences. We ranked each of these trackers according to their tracking accuracy and real-time performance. One of our surprising conclusions is that at higher frame rates, simple trackers such as correlation filters outperform complex methods based on deep networks. This suggests that for practical applications (such as in robotics or embedded vision), one needs to carefully tradeoff bandwidth constraints associated with higher frame rate acquisition, computational costs of real-time analysis, and the required application accuracy. Our dataset and benchmark allows for the first time (to our knowledge) systematic exploration of such issues, and will be made available to allow for further research in this space.Recent trackers can be generally divided into two categories, including correlation filter (CF) trackers [1,13,7,23,9] and deep trackers [26,2,34,31]. We briefly review each of these two categories as following.
Data for face analysis often exhibit highly-skewed class distribution, i.e., most data belong to a few majority classes, while the minority classes only contain a scarce amount of instances. To mitigate this issue, contemporary deep learning methods typically follow classic strategies such as class re-sampling or cost-sensitive training. In this paper, we conduct extensive and systematic experiments to validate the effectiveness of these classic schemes for representation learning on class-imbalanced data. We further demonstrate that more discriminative deep representation can be learned by enforcing a deep network to maintain inter-cluster margins both within and between classes. This tight constraint effectively reduces the class imbalance inherent in the local data neighborhood, thus carving much more balanced class boundaries locally. We show that it is easy to deploy angular margins between the cluster distributions on a hypersphere manifold. Such learned Cluster-based Large Margin Local Embedding (CLMLE), when combined with a simple k -nearest cluster algorithm, shows significant improvements in accuracy over existing methods on both face recognition and face attribute prediction tasks that exhibit imbalanced class distribution.
We present a novel approach for the task of human pose transfer, which aims at synthesizing a new image of a person from an input image of that person and a target pose. Unlike existing methods, we propose to estimate dense and intrinsic 3D appearance flow to better guide the transfer of pixels between poses. In particular, we wish to generate the 3D flow from just the reference and target poses. Training a network for this purpose is non-trivial, especially when the annotations for 3D appearance flow are scarce by nature. We address this problem through a flow synthesis stage. This is achieved by fitting a 3D model to the given pose pair and project them back to the 2D plane to compute the dense appearance flow for training. The synthesized ground-truths are then used to train a feedforward network for efficient mapping from the input and target skeleton poses to the 3D appearance flow. With the appearance flow, we perform feature warping on the input image and generate a photorealistic image of the target pose. Extensive results on DeepFashion and Market-1501 datasets demonstrate the effectiveness of our approach over existing methods. Our code is available at
In this paper, we develop a new approach of spatially supervised recurrent convolutional neural networks for visual object tracking. Our recurrent convolutional network exploits the history of locations as well as the distinctive visual features learned by the deep neural networks. Inspired by recent bounding box regression methods for object detection, we study the regression capability of Long Short-Term Memory (LSTM) in the temporal domain, and propose to concatenate high-level visual features produced by convolutional networks with region information. In contrast to existing deep learning based trackers that use binary classification for region candidates, we use regression for direct prediction of the tracking locations both at the convolutional layer and at the recurrent unit. Our extensive experimental results and performance comparison with state-of-the-art tracking methods on challenging benchmark video tracking datasets shows that our tracker is more accurate and robust while maintaining low computational cost. For most test video sequences, our method achieves the best tracking performance, often outperforms the second best by a large margin.
Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a high-end GPU. In this paper, we learn to improve the speed of deep trackers without losing accuracy. Our fundamental insight is to take an adaptive approach, where easy frames are processed with cheap features (such as pixel values), while challenging frames are processed with invariant but expensive deep features. We formulate the adaptive tracking problem as a decision-making process, and learn an agent to decide whether to locate objects with high confidence on an early layer, or continue processing subsequent layers of a network. This significantly reduces the feedforward cost for easy frames with distinct or slow-moving objects. We train the agent offline in a reinforcement learning fashion, and further demonstrate that learning all deep layers (so as to provide good features for adaptive tracking) can lead to near real-time average tracking speed of 23 fps on a single CPU while achieving state-of-the-art performance. Perhaps most tellingly, our approach provides a 100X speedup for almost 50% of the time, indicating the power of an adaptive approach.
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
334 Leonard St
Brooklyn, NY 11211
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.