1991
DOI: 10.1080/00377996.1991.9958329
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Finally, a Good Way to Teach City Government!: A Review of the Computer Simulation Game “Simcity”

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Cited by 3 publications
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“…Educational games and edutainment represent 7-9% of the computer and video game market (IDSA, 2002). Although educational computer games have stimulated a significant body of research, much of this research focuses on how educational games may enhance existing curriculum and materials (Frye & Frager, 1996;Miller, Dhaika & Groppe, 1996;MillerLachmann, Jones, Stone-Farina, DeLaoch & Kloten, 1995;Pahl, 1991;Teague & Teague, 1995). Despite the lack of significant research into design aspects of games, studies by such diverse researchers as Bruckman, (1993Bruckman, ( , 1997, Turkle (1995), Rieber (1996), Prensky (2001), Malone (1981aMalone ( , 1981b, Bowman (1982) and Provenzo (1991) indicate that many of the strategies, tactics, and methods employed in popular gaming environments may also provide compelling strategies for the design of educational media and interactive learning environments.…”
Section: -Sid Meiermentioning
confidence: 98%
“…Educational games and edutainment represent 7-9% of the computer and video game market (IDSA, 2002). Although educational computer games have stimulated a significant body of research, much of this research focuses on how educational games may enhance existing curriculum and materials (Frye & Frager, 1996;Miller, Dhaika & Groppe, 1996;MillerLachmann, Jones, Stone-Farina, DeLaoch & Kloten, 1995;Pahl, 1991;Teague & Teague, 1995). Despite the lack of significant research into design aspects of games, studies by such diverse researchers as Bruckman, (1993Bruckman, ( , 1997, Turkle (1995), Rieber (1996), Prensky (2001), Malone (1981aMalone ( , 1981b, Bowman (1982) and Provenzo (1991) indicate that many of the strategies, tactics, and methods employed in popular gaming environments may also provide compelling strategies for the design of educational media and interactive learning environments.…”
Section: -Sid Meiermentioning
confidence: 98%
“…Since its early development, the SimCity series has garnered attention as an educational tool. [1][2][3][4] In the course of this project, students were exposed to a wide variety of educational subject matter encompassing science, mathematics, geography, social studies and civics.…”
Section: Introductionmentioning
confidence: 99%