2005
DOI: 10.1007/bf02504866
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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

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Cited by 465 publications
(338 citation statements)
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References 30 publications
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“…corncob) and a player finds it, the game transports the player to the typical place for collecting the food (a cornfield) using a video game without AR. This shift allows the player to become part of the game and creates a more engaging player experience (Dickey, 2005). We have implemented a Continuous Natural User Interface using this shift.…”
Section: Design Issuesmentioning
confidence: 99%
“…corncob) and a player finds it, the game transports the player to the typical place for collecting the food (a cornfield) using a video game without AR. This shift allows the player to become part of the game and creates a more engaging player experience (Dickey, 2005). We have implemented a Continuous Natural User Interface using this shift.…”
Section: Design Issuesmentioning
confidence: 99%
“…Some researchers investigated various instructional strategies in the game-based learning [31], [11], [14], [44], [50]. Leisure game industry has established a series of unified standards in the product process, but for serious games for learning the situation still suffers from fragment and lack of coherence, therefore lots of efforts [31], [25], [5], [47], [15], [43], [51] were invested to study the system design and development of the game-based learning system platforms. Up to now, a broad range of curricula have been redesigned for game-based learning environments [24], [28], [44], [35], [12].…”
Section: Serious Game and Science Educationmentioning
confidence: 99%
“…A game that engages players to participate is a strong tool that may transform repetition into a more pleasant activity [9], [10]. Also, an engaging game may motivate patients to make movements showing their full physical capacities, which otherwise they might not make.…”
Section: Introductionmentioning
confidence: 99%