Proceedings of the 26th Edition on Great Lakes Symposium on VLSI 2016
DOI: 10.1145/2902961.2902989
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Cited by 8 publications
(1 citation statement)
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“…But there are much more contributing factors to rendering time of frames than only the number of API calls and the size of texture data like the size of 3D data models. Song et al [11] proposed a fine-grained GPU power management for closed source mobile games which works based on the number of vertices, the number of commands and the size of textures. Such an approach doesn't take into account the effects of other contributing factors like the structure and performance of the graphics API that processes all the aforementioned parameters.…”
Section: Related Workmentioning
confidence: 99%
“…But there are much more contributing factors to rendering time of frames than only the number of API calls and the size of texture data like the size of 3D data models. Song et al [11] proposed a fine-grained GPU power management for closed source mobile games which works based on the number of vertices, the number of commands and the size of textures. Such an approach doesn't take into account the effects of other contributing factors like the structure and performance of the graphics API that processes all the aforementioned parameters.…”
Section: Related Workmentioning
confidence: 99%