2021
DOI: 10.3390/app12010293
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Fast 3D Content Update for Wide-Angle Holographic Near-Eye Display

Abstract: Near-eye holographic displays are the holy grail of wear-on 3D display devices because they are intended to project realistic wide-angle virtual scenes with parameters matching human vision. One of the key features of a realistic perspective is the ability to move freely around the virtual scene. This can be achieved by addressing the display with wide-angle computer-generated holograms (CGHs) that enable continuous viewpoint change. However, to the best of our knowledge there is no technique able to generate … Show more

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Cited by 5 publications
(1 citation statement)
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“…Therefore, efficient computing of holograms is essential for video-rate 3D displays. Many studies have reported efficient methods that fall into three main routes: point-based [2][3][4], layer-based [5][6][7], polygon-based methods [8][9][10][11][12][13][14]. Notably, the line-based method reported in recent years employs a new computational idea that calculates only the contour lines of the object [15][16][17].…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, efficient computing of holograms is essential for video-rate 3D displays. Many studies have reported efficient methods that fall into three main routes: point-based [2][3][4], layer-based [5][6][7], polygon-based methods [8][9][10][11][12][13][14]. Notably, the line-based method reported in recent years employs a new computational idea that calculates only the contour lines of the object [15][16][17].…”
Section: Introductionmentioning
confidence: 99%