2023
DOI: 10.1364/prj.474158
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High-speed rendering pipeline for polygon-based holograms

Abstract: As an important three-dimensional (3D) display technology, computer-generated holograms (CGHs) have been facing challenges of computational efficiency and realism. The polygon-based method, as the mainstream CGH algorithm, has been widely studied and improved over the past 20 years. However, few comprehensive and high-speed methods have been proposed. In this study, we propose an analytical spectrum method based on the principle of spectral energy concentration, which can achieve a speedup of nearly 30 times a… Show more

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Cited by 13 publications
(1 citation statement)
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References 72 publications
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“…Pointbased holograms are good at depicting object details, 1 such as continuous depth cues, while polygon-based holograms tend to efficiently render high-density surfaces with accurate occlusions. 2,3 Herein, we propose a novel point-polygon hybrid method (PPHM) to compute CGHs, which takes advantage of both point-based and polygon-based methods and thus performs better than each of them separately.…”
Section: Introductionmentioning
confidence: 99%
“…Pointbased holograms are good at depicting object details, 1 such as continuous depth cues, while polygon-based holograms tend to efficiently render high-density surfaces with accurate occlusions. 2,3 Herein, we propose a novel point-polygon hybrid method (PPHM) to compute CGHs, which takes advantage of both point-based and polygon-based methods and thus performs better than each of them separately.…”
Section: Introductionmentioning
confidence: 99%