2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848030
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Experience Management in Multi-player Games

Abstract: Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in experience management has mostly focused on single-player experiences. This paper is a first attempt at identifying the main challenges to expand EM to multi-player/multi-user games or experiences. We also make connections to related areas where solutions for similar problems have be… Show more

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Cited by 10 publications
(6 citation statements)
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References 49 publications
(43 reference statements)
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“…While games are a relatively new domain for personalization [78], an open problem is properly detecting the appropriate behaviors for adaptation. Researchers have explored experience managers or another AI system that oversees how players interact with the AI player in a game [77]. However, we have yet to explore how these systems can personalize interaction based on the state of a player's mental model.…”
Section: Detecting Mental Models Of Aimentioning
confidence: 99%
“…While games are a relatively new domain for personalization [78], an open problem is properly detecting the appropriate behaviors for adaptation. Researchers have explored experience managers or another AI system that oversees how players interact with the AI player in a game [77]. However, we have yet to explore how these systems can personalize interaction based on the state of a player's mental model.…”
Section: Detecting Mental Models Of Aimentioning
confidence: 99%
“…Riedl and Stern [45] presented the Automated Story Director, which can detect when the target story goal cannot be reached given the player actions, and re-plan accordingly to achieve the desired narrative effect. This is an instance of what is more generally called drama management or experience management [22,33,60,71,75]. Experience Management studies AI systems that automatically adapt interactive experiences such as computer games to serve specific users better and to fulfill specific design goals.…”
Section: Perception and Interpretationmentioning
confidence: 99%
“…As multi-player games become popular among players, further research is also needed to personalize a shared gameplay experience between multiple people. One approach is to expand the framework of experience manager to incorporate models of multiple players [75].…”
Section: Goalsmentioning
confidence: 99%
“…Adaptive games leverage knowledge of the player to automatically adapt to better serve specific users or specific design goals [3,22,24,28,34]. These methods often rely on player modeling to detect or predict a set of characteristics of the player that can inform the AI's decisions [31].…”
Section: Player Modeling and Adaptive Gamesmentioning
confidence: 99%