International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3402951
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Player-Centered AI for Automatic Game Personalization: Open Problems

Abstract: Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches. Built on the Structure of Actions theory, the paper maps out the current landscape of game personalization research and identifies eight open problems that need further investigation. These problems require deep collaboration between technological advancement … Show more

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Cited by 19 publications
(8 citation statements)
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“…A recent article on the state of AI research on personalized games confirms the market need for our proposed solution. Zhu and Ontañón [3] argue that the research can benefit from more player-centred perspectives. Authors argue that computer games represent an ideal research domain for the next generation of personalized digital applications and that to reach the full potential of personalized games, a player-centred approach is necessary.…”
Section: Related Workmentioning
confidence: 99%
“…A recent article on the state of AI research on personalized games confirms the market need for our proposed solution. Zhu and Ontañón [3] argue that the research can benefit from more player-centred perspectives. Authors argue that computer games represent an ideal research domain for the next generation of personalized digital applications and that to reach the full potential of personalized games, a player-centred approach is necessary.…”
Section: Related Workmentioning
confidence: 99%
“…Third, perhaps the most important, further research is needed on the personalization paradox [69]. We will discuss this in the following section.…”
Section: Design Implicationsmentioning
confidence: 99%
“…Personalization technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce, and entertainment [55,69]. By using artificial intelligence (AI) to tailor themselves to individual users' needs and preferences, personalized systems have shown to improve learnability [19], usability [25], and user enjoyment [52].…”
Section: Introductionmentioning
confidence: 99%
“…These challenges of content creation become particularly salient when one also aims at providing adaptive gameplay [1,2]. In this setting, question difficulty should automatically adapt to the abilities and progress of the player [3].…”
Section: Introductionmentioning
confidence: 99%