International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3402952
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Player Modeling via Multi-Armed Bandits

Abstract: This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current player and the problem of adapting the interactive experience based on this model. Second, we present an approach … Show more

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Cited by 17 publications
(9 citation statements)
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References 24 publications
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“…This paper focused on the problem of short-horizon multiarmed bandits, where we can only expect to have a small number of iterations to interact with the environment. These short-horizon problems are common in real-world situations, such as when using bandits to interact with human players in games (for example, for player modeling [6]), but they have been understudied in the literature. We presented three key ideas: regression oracles, a comparison of different exploration strategies with forced exploration in the short horizon setting, and a new variant of the UCB1 strategy called UCBT.…”
Section: Discussionmentioning
confidence: 99%
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“…This paper focused on the problem of short-horizon multiarmed bandits, where we can only expect to have a small number of iterations to interact with the environment. These short-horizon problems are common in real-world situations, such as when using bandits to interact with human players in games (for example, for player modeling [6]), but they have been understudied in the literature. We presented three key ideas: regression oracles, a comparison of different exploration strategies with forced exploration in the short horizon setting, and a new variant of the UCB1 strategy called UCBT.…”
Section: Discussionmentioning
confidence: 99%
“…We would also like to analyze the theoretical properties of both UCBT and the inclusion of a regression oracle ingreedy strategies. Finally, in our current work, we have been deploying these ideas for player modeling in the context of exergames [6].…”
Section: Discussionmentioning
confidence: 99%
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“…In our recent work on personalization in the context of physical activity (PA) [12], we designed an adaptive system based on social comparison [2] to motivate users to perform PA. Specifically, we designed a web-based platform in which users can compare themselves, including their daily steps with other users' PA-related profiles.…”
Section: The Personalization Paradox In Adaptive Exergamesmentioning
confidence: 99%
“…The user's steps are captured by Fitbit and synced automatically with our platform. We use the AI technique of multi-armed bandits to model individual users' social comparison preferences and adapt the comparison targets shown to them [12,13]. For example, if the user model predicts that a particular user tends to prefer upward comparisons, the system will show more profiles with a larger number of daily steps.…”
Section: The Personalization Paradox In Adaptive Exergamesmentioning
confidence: 99%