2017
DOI: 10.1007/978-3-319-58536-9_21
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Exergaming: Meaningful Play for Older Adults?

Abstract: Abstract. Dutch historian Johan Huizinga [1] viewed games as a fundamental aspect of life. As long ago as 1938, he observed that, next to "homo faber" (man the maker), there is also the concept of "homo ludens" (man the player). The aim of this paper is to explore what we can learn from previously conducted empirical studies about the motivation and capability of older adults to use exergames. We were guided by the following questions. To which extent: (1) Are older adults motivated to play exergames and why i… Show more

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Cited by 33 publications
(9 citation statements)
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“…However, due to the perceived difficulty and complexity in adapting to new technologies, it is often difficult for older adults to participate and be engaged in exergame play [2]. As highlighted by Loos and Zonneveld [39,38], this difficulty is often caused by the unfamiliar game interface and task designs. Indeed, familiarity plays an important role in reducing the perceived difficulty and complexity in navigating in the game environment, and in creating a feeling of harmony and comfort [32].…”
Section: Doimentioning
confidence: 99%
“…However, due to the perceived difficulty and complexity in adapting to new technologies, it is often difficult for older adults to participate and be engaged in exergame play [2]. As highlighted by Loos and Zonneveld [39,38], this difficulty is often caused by the unfamiliar game interface and task designs. Indeed, familiarity plays an important role in reducing the perceived difficulty and complexity in navigating in the game environment, and in creating a feeling of harmony and comfort [32].…”
Section: Doimentioning
confidence: 99%
“…Future studies should investigate whether multiplayer games can help achieve the aims of strengthening multigenerational relationships, reducing isolation and loneliness, and boosting the social support of older adults at risk for social isolation. Future variants of the PRISM system might also include exergames to promote both social interaction and physical health ( Loos, 2017 ).…”
Section: Discussionmentioning
confidence: 99%
“…Exergaming has been limitedly studied among older adults. Whilst there are numerous studies conducted with older adults as participants, they have mostly been related to physical and wellness aspects, balance and falls prevention, or rehabilitation (Nguyen et al, 2017), with only a few touching the subject of user experience (e.g., Loos, 2017;Pyae et al, 2016). Overall, the related findings have been promising.…”
Section: Exergamingmentioning
confidence: 99%