2013
DOI: 10.5222/j.child.2012.066
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Evaluation of Computer Game Playing Habits of Children at Pre-School Education Levels and Their Families

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Cited by 18 publications
(10 citation statements)
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“…Because of the rapid progress of technology and the widespread use of internet, the frequency of playing video games has increased especially among children and teenagers. 11 The purpose of this study was to determine the frequency and patterns of video game use and video game addiction in secondary school students and the relationship with socio-demographic, familial and individual factors.…”
Section: Original Articlementioning
confidence: 99%
“…Because of the rapid progress of technology and the widespread use of internet, the frequency of playing video games has increased especially among children and teenagers. 11 The purpose of this study was to determine the frequency and patterns of video game use and video game addiction in secondary school students and the relationship with socio-demographic, familial and individual factors.…”
Section: Original Articlementioning
confidence: 99%
“…Furthermore, it was also found in a number of studies in the literature that females experience game addiction at a lower rate than do males (Akçay & Özcebe, 2012;Erboy, 2010;Griffiths & Hunt, 1995;Güllü, Arslan, Dündar, & Murathan, 2012;Horzum, 2011;Rehbein et al, 2010;Şahin & Tuğrul, 2012). In addition, there are also studies present in the literature stating that there is no meaningful difference based on gender (Bilge, 2012).…”
mentioning
confidence: 98%
“…In a study conducted involving students in nursery school and their families, it was detected that children played computer games for 0.53±0.53 hours on average on week days and 1.62±1.56 hours on weekends. Families reported that 48.8% of their children played computer games which contained violence one to four times in a week (Akçay & Özcebe, 2012). Carbonell, Guardiola, Beranuy, and Belles (2009) stated in their study that there were many studies on addictions related to the internet, games, and cell phone use, respectively.…”
mentioning
confidence: 99%
“…Debido al avance rápido de la tecnología y el uso generalizado de internet, la frecuencia de uso de los videojuegos aumentó, en especial entre los niños y los adolescentes. 11 El objetivo de este estudio fue determinar la frecuencia y los patrones de uso de los videojuegos y la adicción a los videojuegos en alumnos de la escuela secundaria y la relación con factores sociodemográficos, familiares e individuales.…”
Section: Artículo Originalunclassified