2015
DOI: 10.12738/estp.2015.2.2090
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Relation between Video Game Addiction and Interfamily Relationships on Primary School Students

Abstract: This study seeks to analyze whether or not the following three variables of "Discouraging Family Relations," "Supportive Family Relations," "Total Time Spent on the Computer," and "Grade Point Average (GPA)" predict elementary school students' video game addiction rates, and whether or not there exists a meaningful difference in students' video game addiction rates based on gender or on parents' levels of education. Being a descriptive survey model, the study group consists of 396 4th and 6th grade primary sch… Show more

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Cited by 13 publications
(14 citation statements)
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References 27 publications
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“…Many parents with a child who they rated as meeting the gaming disorder criteria endorsed the statement that they felt “like a failure”. These results show that excessive gaming can affect the quality of the parent-child relationship, consistent with previous studies ( Charlie et al., 2011 ; Demirtas-Zorbaz, Ulas, & Kizildag, 2015 ; Kwon et al., 2011 ; Rikkers et al., 2016 ; Wang et al., 2014 ). The results also suggest that there may be gaming-specific issues that generate relational conflict, including: complex negative emotions (anger, shame, frustration, hopelessness) stemming from difficulties in managing the child's gaming and feeling personal responsibility.…”
Section: Discussionsupporting
confidence: 93%
“…Many parents with a child who they rated as meeting the gaming disorder criteria endorsed the statement that they felt “like a failure”. These results show that excessive gaming can affect the quality of the parent-child relationship, consistent with previous studies ( Charlie et al., 2011 ; Demirtas-Zorbaz, Ulas, & Kizildag, 2015 ; Kwon et al., 2011 ; Rikkers et al., 2016 ; Wang et al., 2014 ). The results also suggest that there may be gaming-specific issues that generate relational conflict, including: complex negative emotions (anger, shame, frustration, hopelessness) stemming from difficulties in managing the child's gaming and feeling personal responsibility.…”
Section: Discussionsupporting
confidence: 93%
“…A. Jang & Park, 2007;Kang, 2008), (S. Kim, Cheon, Cho, Kim, & Jin, 2018), (Zorbaz, Ulas, & Kizildag, 2015), (Y. H. Kim & Chong, 2005), Hong & Lee, 2005;H.-J. Kim, 2004).…”
Section: mentioning
confidence: 99%
“…With regard to the geographic characteristics, the data of the included studies were collected from 18 countries. Seven studies were from Türkiye (Ciris et al, 2022;Durak et al, 2022;Ekşi et al, 2020;Polat & Topal, 2022;Sahin et al, 2016;Toker & Baturay, 2016;Zorbaz the temporal link and causality cannot be determined due to using a cross-sectional design; Sampling bias due to a non-probability sampling method (convenience) and the majority of the sample was male; GPA was self-reported.…”
Section: Country Of Originmentioning
confidence: 99%